Khannibal
Member
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Frost, I understand all the nerfs that TLM's went through, and I understand they do take skill, they are still the most tankable class ingame though and most able to heal loop while whittling away with a Toxic 'nade, and I was using a Bunker and Surgical build which was incredibly powerful and had few flaws, I just wanted to try a build that utilizes underused skills and realised the lack of Healing that an activation skill gives. Mallet, Frenzy's particually useful on a tank that utilizes high Dexterity as well as Tech, using Blood Commander and then Bunker Buster seems a little useless in that Strength doesn't improve the damage of Bunker Buster, or any other non-physical Mercenary attack for that matter, it offers no defensive coverage as you've already stated, due to it being an offensive buff, so again all I can see it used for might be a high Tech/Strength build with a Sideram and Bunker as the first alternative to a Strength build, and if you're picking something like that then why not just use a Bunker and surgical combo? And you did say about people pumping ten skill points into passives, this isn't the case unless it's a Mercenary or TLM's shield, few people have over 7 Reroute or Bloodlust due to the dropoff of usefullness, and again, Blood Commander isn't a passive skill in that it takes a turn to activate. Reflex boost requires far fewer points to get the energy and high dexterity benefit. EDIT: Wow, thank you Soul Prisoner, I was unaware as to how wrong I was, really? It was previously Field Commander? I didn't know that, it must be due to the fact that i've only played this game for a month and wanted to hop on the bandwagon. /Sarcasm. And joking? Did you see anything funny in the post? Yes I know it's a new skill that's been buffed, what I am trying to say however is that it doesn't hold the same level of advantage to the other buff skills, even Technician increases Resistance and bot damage un-class specifically. It takes a turn to activate and more often than not with a strength build you go second to someone a level or two lower or with higher support, including Hunters, so by the time you've set up BC they're one turn away from Massacre, you're smoked or malfed, and have a poxy skill likely to miss that heals 3 hp before you get hit for a 50 or so, more often than not Maul is a more suitable option, or intimidate. Guys don't get me wrong i'm not having a go, I picked Mercenary for a challenge like I always do when a class falls behind, and i'm only asking for feedback, i'm not one to encourage an overpowered class to get stronger, and I'm not one to jump on the bandwagon with builds and classes, so don't think I don't know how capable mercenaries are, all i'm suggesting is that Blood Commander is less powerful than it's counterparts and is less likely to have an impact on the Metagame as a whole in it's current state.
< Message edited by Khannibal -- 6/23/2012 9:24:06 >
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