Promaster
Member
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No need for rude comments now gk365. This is up for discussion after all, so there is no reason why you should critisize my personal opinion by saying I'm quote:
officially the first person ever to call overload OP. Ridiculous Yes, it's only useless because nobody used it yet, however, do not buff it so that it can be abused. What may seem radical now could lead a certain build that focuses on overload to be OP. I remember how stun grenade was the focus of a build that the bounty hunters had. You can go search it up on Youtube to find one. If that could happen to Bounty hunters with stun grenades, how can it not with overload and blood mages? Do not speculate that it will be weak without proper statistics. Staffs are not considered rare now as a lot of the blood mages currently have the infernal interdictor, that is a really strong staff. Since you have stated how reflex boost can increase the damage of stun grenades, i am just stating how reflex boost can also increase the damage of overload. Plus considering how low the cost of overload is, caster mages could practically use it after every cooldown for a chance to stun. Not OP? Imagine being stunned every 3 turns. They can tank the damage received, stun and bludgeon/gun/plasma bolt. With over 100 ep and maxed reroute, it's possible. Using reflex boost to regain energy back is not reliable, seeing as how dex increases blocking chance and 15% is considered a small percentage. You can hardly gain back the energy used from reflex boost in a normal battle as well. And using a level 1 reflex boost just to gain a small amount of energy is a complete waste of turn in most situations. Reflex boost was used often in the past, but, as you have already stated, the past. Now, builds that are meant for 1v1 are mostly used in 2v2. We want skills that are efficient when maxed. It is because of what you have stated, quote:
rarely a maxed skill that it should be buffed more so that it can be as efficient as any other skill when maxed. Only the chance to stun is improved by SA. However, i would rather have overload that deals a lot more damage than stun grenade + the added bonus from SA that only improves the stun chance. A skill is always in need of a major remake if it is only good in the first few levels. Every skill should be as efficient as the other skills in the skill tree. This is what encourages builds made by players to be unique and special.
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