fhiz
Member
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Not supported. I enjoy trying new builds, but you're providing a solution for a problem that doesn't exist. It takes 16 1v1's,8 2v2,s or 8 2v1's to get 500 credits.(rounded up of course.) The only way you could go bankrupt is if a build doesn't even last you 8-16 battles which isn't even long enough to see if it's a good build or not. Another problem I have is that I have more then 3 builds. You can't tell me it would still only cost 500 credits to change a preset because then I could freely switch between, or back to, one of two good builds and only have to pay for my trial builds which would be unbalanced. The price would have to be raised to compensate for this meaning it would cost more for someone like me who likes to use a lot of different builds. Lets say the price to change a preset is 1000 credits. I try ten builds in a day, don't like any of them so I go back to one of my presets for the next month. That's 10,000 credits I've spent changing builds this month. Now in the current system, I try ten builds then go back to my original build for the rest of the month. That's only 5500 credits/month. In the new system it would be better for someone who only has three builds but would penalize anyone with creativity which is something I am strongly against. ^please note that the above statement is based on my suspicion that the price to modify a preset would be more then the current price of changing builds. If you can convince the devs to give us these presets and keep the price of modifying a preset at 500 credits, then I would be on board with it as it would lower the overall cost for everyone and not favor a certain play style over another.
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