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Solution for leaving players

 
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12/29/2012 9:09:41   
G4m3r
Member

I saw very suggestions but I think my idea is the most interesting.
My suggestion is when your partner leaves, the system will create a clone of yourself.



< Message edited by G4m3r -- 12/29/2012 9:11:33 >
Post #: 1
12/29/2012 9:15:03   
TRizZzCENTRINO
Member

@above this has been suggested by other players before, and it would be hard to implement since it is AI and can rather ruin the battle if it uses the wrong moves.
MQ AQW Epic  Post #: 2
12/30/2012 15:47:54   
tad55
Member
 

They can always make the clone auto-use whatever would deal the most dmg, programming it wouldn't be too hard, it would just have to follo the most useful pattern of moves available.
Post #: 3
12/30/2012 18:02:12   
Sympleton
Member

Not supported. 2v2 is supposed to be (like the name suggests) 2v2. Bad partners and leaving players add a sense of uncertainty to the game mode and I feel like it can be good to break the monotony of 1v1.
Epic  Post #: 4
12/30/2012 18:47:24   
Banir
Member

No. What would happen if your partner has low life and leaves? Does the clone get full health or close to what your partner had? It's just too complicated to implement without breaking the game.
Epic  Post #: 5
1/1/2013 10:26:28   
arthropleura
Member

Yes you're so original :/
Lovely but unsupported ._.
DF AQW Epic  Post #: 6
1/1/2013 12:03:15   
G4m3r
Member

Guys, you are not understanding.I suggest a clone of YOURSELF not a clone of your partner.
Post #: 7
1/1/2013 20:33:02   
TRizZzCENTRINO
Member

@above then that is definitely unsupported.
MQ AQW Epic  Post #: 8
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