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Nerf NPC (Legendaries just got even more harder!)

 
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1/5/2017 7:21:10   
SouL Prisoner
Member

Players Nerfed. Why didn't they nerf NPC? Especially those legendary NPCs. Please Nerf those.
AQ DF MQ AQW Epic  Post #: 1
1/5/2017 8:18:04   
Xendran
Member

This would require them to actually take time thinking about how changes they make will affect other parts the game.
AQ DF Epic  Post #: 2
1/5/2017 8:20:24   
SouL Prisoner
Member

Well, if they don't have too much time they could just nerf the Legendary NPCs for now. They don't affect the game(that is if you're talking about the NPC effect in jugg n 2v2)

< Message edited by SouL Prisoner -- 1/5/2017 8:23:10 >
AQ DF MQ AQW Epic  Post #: 3
1/5/2017 9:59:25   
shadow.bane
Member

it's easy fix lower legendary supports damage of all types by 10 and critical chance by (TBD) % lower health of them all by 2000 and energy by 4000 - 5000 or 2000 same as hp. specially titan and dage cause higher ranks needed and ranks been nerfed so a player will take 20 more P and E damage and if they use npcs/crusher armor so will do less damage by 10 and take more 10 damage which will increase their blood lust gain that means more rounds more boring battle more chances to lose connection.
unless someone tried them and were easy and can prove otherwise.
AQW Epic  Post #: 4
1/5/2017 10:11:20   
One Winged Angel1357
Member


Legendary NPCs were meant to never be beaten so I doubt they will be nerfed. That's the reason why they made Rev such a useless partner way back when and only kept scaling up from there
AQ DF AQW Epic  Post #: 5
1/5/2017 10:15:32   
SouL Prisoner
Member

quote:

meant to never be beaten


Logic please.
AQ DF MQ AQW Epic  Post #: 6
1/5/2017 11:59:49   
One Winged Angel1357
Member


Players were asking for late game challenges so the developers set out to create unwinnable fights. Remember lionhart was released with Titan only being able to beat him once and Mecha refusing to share how he could beat it.
AQ DF AQW Epic  Post #: 7
1/5/2017 13:02:37   
nowras
Member

If stuns are nerfed, L-NPCs will be nerfed. The best nerf is the one I suggested in the balance thread which says that you can only stun once per a battle.
AQW Epic  Post #: 8
1/5/2017 13:09:10   
Warmaker04
Member
 

Make their health lower. Their health is ridiculously high. It should be at 10k or even lower than that. Period

quote:

Legendary NPCs were meant to never be beaten
Wth? I will pretend I didn't read this


< Message edited by Warmaker04 -- 1/5/2017 13:10:27 >
AQW Epic  Post #: 9
1/5/2017 13:11:03   
Mother1
Member

@ Warmarker04

No because then we would have the very same issue that happened when we had a group of players beat the original GOW only for him to get nerfed to and made easier. In other words the high cry of foul would be high by all the players who beat the legendary bosses pre nerf and rightfully so.
Epic  Post #: 10
1/5/2017 13:20:26   
Warmaker04
Member
 

It is people's decision how they spend their time (spending 3 hours on a boss for 3500 rating points). Even if it is not fair, the devs have to do something about it. They didn't care when they removed enchancements, nerfed legendary ranks, made varium almost worthless, ruined the credit currency by implementing the gifting system (which made varium even more worthless). Did they care? No they didn't. They just did it, so they can put low health to legendary bosses as well.

The whole concept of legendary bosses is a joke CONSIDERING THE FACT that they can not be beaten by MERCENARIES, BOUNTY HUNTERS and CYBER HUNTERS, which is just plain stupid. Every class SHOULD BE ABLE to beat a boss - that is called balance. Am I really forced to spend 100 000 credits (changing my class to a new class then changing back to the old class) just to waste 3 hours on a boss (not to mention I can end up losing due to bad luck or bad connection)? Sorry I am not spending.

< Message edited by Warmaker04 -- 1/5/2017 13:25:18 >
AQW Epic  Post #: 11
1/5/2017 13:40:24   
Mother1
Member

@ Warmaker04

It is like you said it is a choice of the players as well, and if they know that is how long it will take to beat said boss and the risks that come with it then as you pointed out that is "their choice." No one is forcing them to do said options, and it certainly isn't mandatory to beat them. They are only for bragging rights. You spend your credits because you want to do so to deal with said requirement.

Legendary bosses are supposed to harder because they are suppose to be a challenge. Just like how Admin 10 and Exile leader were when they first came out to be hard by the passive system. However these two became a joke when actives came along.

Also if the developers didn't care about enhancement removal they wouldn't have given the 30% compensation (you can say it is a joke however, by the TOS they didn't have to give any of us squat so it is obvious they did care) And as for ranks they did that because the low ranks (which outnumber this higher ranks) complained about how unfair they were for months and the developers did something to appease them.

Now for legendary bosses. Why do they have such high health? Because they are supposed to be a hard challenge that only the best of the best can defeat. Nerfing their health completely defeats the purpose of doing this.

While I am all for giving them a nerf, (due to them getting indirectly buffed slightly due to the nerfing of NPC ranks) a nerf like this is overly drastic and doesn't fit the bill of reasonable for those of us who spent our time beating them pre-nerf.
Epic  Post #: 12
1/5/2017 13:48:06   
  Charfade
Member

Can confirm and support OWA's reply. Legendary NPC's are meant to be this hard.

Its not a mistake or oversight on our end. And there are no plans for a nerf.
MQ Epic  Post #: 13
1/5/2017 14:10:56   
Xendran
Member

That's a curious design decision.
Are they currently considered defeatable at all without relying on pure RNG?
AQ DF Epic  Post #: 14
1/5/2017 14:50:38   
shadow.bane
Member

^ yep they are defeatable without RNG based on personal experience. but idk if still the same case with the new game meta.
AQW Epic  Post #: 15
1/5/2017 16:59:50   
dfo99
Member
 

nerf anything is not a good solution imo, just buff the npc crusher and armor leg ranks seems fine.
Post #: 16
1/5/2017 17:19:21   
Mother1
Member

@dfo99

From what Charfade mentioned it seems like they did this on purpose to indirectly buff all NPC's including the legendary bosses. Though from what the DN mentioned they are going do something about both Underdog and Ranks so they might buff those ranks or change them into something else.
Epic  Post #: 17
1/5/2017 22:12:14   
SouL Prisoner
Member

@Everyone. This nerf request is not out of the blue kinda thing. It's only because the players were nerfed. So it's only logical and fair to nerf the NPCs as well. It's that sensible and simple. Not asking for a huge nerf, just enough to balance with the recent player nerf. That is all.

And people who still don't agree, please give another try to those legendary NPCs.
AQ DF MQ AQW Epic  Post #: 18
1/5/2017 23:49:45   
  WhiteTiger

Majestic Feline of AQ3D & ED


Due to the recent balance changes (ie. player nerfs), I'm all for adjusting the difficulty of legendary bosses from impossible/nearly impossible to slightly less impossible.
AQW Epic  Post #: 19
1/6/2017 0:01:07   
Xendran
Member

I'd say it would be worth at least doing a quick balance pass on them.
Players don't truly want literally unbeatable things, however things that require a super-specific strategy is fine.
They want things that feel unbeatable but aren't.

I currently do not know whether they are or are not able to be defeated with the perfect strategy, however, I do not think anybody truly means for them to never be beaten.
If they are meant to be literally undefeatable, then you want to reward players for how close they get, otherwise it is a complete waste of time for the player.

I'm not claiming that the system currently works either of these ways, because I have not tried the current iteration of legendary NPCs, just some general design guidelines.
AQ DF Epic  Post #: 20
1/6/2017 5:55:59   
Warmaker04
Member
 

quote:

Can confirm and support OWA's reply. Legendary NPC's are meant to be this hard.


So it is ok if only BMs, TMs and TLMs beat them?
AQW Epic  Post #: 21
1/6/2017 6:21:16   
SouL Prisoner
Member

^I doubt currently anybody can... certainly not a legendary player below rank 100.

Here's a stat comparison between the current nerf and 1 year ago.


Me (Currently) -- >> http://prntscr.com/ds68dg

MapWarCyber ( 1 Year ago) ---- >> http://prntscr.com/ds695d ( https://www.youtube.com/watch?v=_2ZU1khyKOM )

And this is only stat comparison and lets not forget the legendary skill nerf too.

< Message edited by SouL Prisoner -- 1/6/2017 6:26:23 >
AQ DF MQ AQW Epic  Post #: 22
1/6/2017 10:02:43   
shadow.bane
Member

^ what u didn't know @Soul is that u can use now 27 support not 37 since max parasite requires 27 on max now not 37 so u can take benefits of the extra 10 points to dex and use + 6 dex booster
AQW Epic  Post #: 23
1/6/2017 10:26:08   
nowras
Member

Forfait almost beat Matrix at level 34. So, I don't think that it's impossible to defeat Dage as a rank 100 for example.. I don't think they need a nerf. The harder they are, the better you feel when you defeat them. Trust me, It's really not cool to defeat an NPC that almost everyone defeated it.
AQW Epic  Post #: 24
1/6/2017 10:33:36   
crownthedeadman
Member
 

i dont know but i would really like to see a rank 10 bh defeat any of the legendary npc.
Post #: 25
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