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This Idea is Ludicrous

 
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1/19/2013 14:57:43   
Stabilis
Member

But I will share it with you anyways. This is a four-fold plan:

•Sidearm improves with Support

•create a Secondary weapon. A Secondary is a small melee weapon with no cooldown, the accuracy is determined by Dexterity, and improves with Strength

•Auxiliary has a cooldown of 2

•Auxiliary loses the +5 damage bonus

The intention is Strength-Support balance.
AQ Epic  Post #: 1
1/19/2013 16:04:04   
Midnightsoul
Member

O_o

but perhaps, make the sidearm have a 3 turn cooldown and that's it? idk..or make auxes have 2 turn cooldowns.
DF AQW Epic  Post #: 2
1/19/2013 22:32:26   
Blaze The Aion Ender
Member

How about the new str attack has a 4 turn cooldown, and the aux has a 3 turn cooldown
AQ DF MQ AQW Epic  Post #: 3
1/20/2013 9:40:20   
Stabilis
Member

I see 2 points of a Support weapon having 3 cooldown, so should I just let the Auxiliary stay they way it is?

Then I see a request for the Secondary to have a 4 turn cooldown, as much as a Robot special! Even more than the current Sidearm's cooldown (yet it has the same damage)!

Remember guys to try to imagine Omega with players having few stat points.
AQ Epic  Post #: 4
1/20/2013 11:03:38   
  Exploding Penguin
Moderator


I think this would overpower TM and BM support builds, because TM support...well, we know where that's going. BM support may actually be used this way, especially considering all of BM's defensive techniques improve with support.
Epic  Post #: 5
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