Home  | Login  | Register  | Help  | Play 

52-56 instead of 17-21 +35

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> 52-56 instead of 17-21 +35
Forum Login
Message << Older Topic   Newer Topic >>
1/26/2013 16:00:47   
My Name is Jake
Banned


i suggest having dmg and def/res like this: 52- 56 instead of 17-21 + 35 so it doesn't take so long to count
AQW Epic  Post #: 1
1/26/2013 16:42:27   
Renegade Reaper
Member

wouldnt the damage range be larger since it gains one dmg every 5 levels?
AQ DF MQ AQW Epic  Post #: 2
1/26/2013 19:42:25   
Sympleton
Member

Here is my thinking. Basically if someone has a weapon that deals less than +35, I win. The stat loss will be to great, or more likely so, they aren't very learned in the game, and won't be able to out-strategize me.

Since I don't even need to bother with people that have numbers to add other that 35, I can just look at their base damage to see how much they'll do.

And it's not like anyone really calculates what the actual damage of his attack will be. Someone with 14-17 + 35 does low damage, and someone with 21-26 + 35 will do alot.

I do not see a need for this to be implemented.
Epic  Post #: 3
1/26/2013 21:44:53   
King FrostLich
Member

Actually this is good. Players don't care about math in this game and showing this as the base damage of every weapon, the stats of every player should be hidden being replaced by the damage itself.
Epic  Post #: 4
1/26/2013 23:03:48   
Stabilis
Member

I appreciate the simplicity of ideas like this, it is also one of the convenience themes. Nice.
AQ Epic  Post #: 5
1/26/2013 23:21:55   
Remorse
Member

I dont support his,

I like the fact stat improved damage is separate from the weapon base damage.



This means you can clearly see the effects of stat buffs and debuffs.

Plus unfortunately for you, I think they also plan on splitting the robot damage to be like other weapon now also.


Epic  Post #: 6
1/27/2013 3:57:09   
theholyfighter
Member

Not sup.

I want to be able to view clearly the effects of nerfs and buffs.
AQW Epic  Post #: 7
1/27/2013 4:22:42   
RageSoul
Member

Supported . This is great if you want to focus on both the numbers and in battle easier .
AQW Epic  Post #: 8
1/27/2013 7:21:24   
Sesura
Member

Nice idea but sorry but I do not support this. Separating the weapon damage to the base damage of the player shows how you improve your stats in retraining and how debuffs/buffs affect you. It also shows how good the quality of your weapon is. Implementing that idea you mentioned revokes the simple benefits mentioned earlier.
AQ AQW Epic  Post #: 9
1/27/2013 9:32:42   
Stabilis
Member

You guys realize you can show these numbers (stat bonus, weapon damage) next to their respective stat so to speak.

For example you can place +30 from Focus next to Focus! Or +35 Sidearm damage next to Strength! Sheesh!
AQ Epic  Post #: 10
1/27/2013 10:12:54   
Blitzex/Sr. Zeph
Banned


If you do it like this:
16-20 +35 (51-55)

then it would be great :)
Epic  Post #: 11
1/27/2013 10:37:57   
King FrostLich
Member

For those saying it's irrelevant, this simply reduces code space for the numbers when looking into people's stats.
Epic  Post #: 12
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> 52-56 instead of 17-21 +35
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition