TJByrum
Member
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I think the most popular type of roleplay is anything to do with player versus player. Faction Wars is an example, but they tend to be more 'large-scale'. I think an overarching linear plotline with some PvP thrown into the mix would be a decent idea. I've thought of several of these kind of ideas, but the general jist is that their are two teams, both trying to achieve different goals that conflict with one another. A 'pursuit' kind of roleplay. Even go so far as to have several different plots all related to each other and tying up at the end simultaneously. For example: The Varian Horde is invading Canan. Queen Koren and her bodyguards must flee Canan and make it to Renalta to request reinforcements. Meanwhile the Varian Chieftains will stop at nothing to capture the Queen and burn her kingdom. However a brave General and his captains stand in their way. However that'd require a lot of players (the Queen and her party, the General and his captains, and the Varian Chieftains; perhaps even the Renaltan Generals and their enemy). I'm honestly looking forward to some PvP and free-roam. Unfortunately, free-roam is sort of hard to keep going cause of a lack of a good narrative. The Tempest is a good idea for a 'free-roam', but I think an even better idea would be to put a complex set of storylines in a single world and then let the players loose in the world, free to do as they please. Well, The Tempest is a good idea is what I mean; however, I think another good idea is to say "hey, here is a world; this is a war, this is a conflict, this is a political situation, here are some guilds, here are some exploration quests to colonize a new land, etc". You know, add some storylines into the free-roam that players can actively pursue or completely ignore, maybe some of the storylines interfere with each other, leading to PvP, cooperation, etc. Also, I have skimmed over the world setting but did not read any into it, will do it later (perhaps).
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