arceus12345
Member
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well as we know that merc are tooo much OP , in 2 turns they kill a avg player and while zerker does more dmg than mass some times (mostly). i would say make bezerker wep req Club and 3 turn warmup and 2 turn for double strike or/and you can make them improve with other than str. CH have static which restores very little energy points (3-7 for me ) and has cooldown of 2 turns. If u have 0 energy u use static 2 times(4 turns) u still cant use feild medic lvl 1 (17 energy req). while, BH have passive bloodlust healing them atleast 5 hp everyturn which is kinda unfair, so i would suggest make Static passive ( reduce a % of enrgy gain little if needed) or make Bloodlust active. i guess thats it , and please tell the feedback
< Message edited by arceus12345 -- 2/15/2013 15:39:11 >
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