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The Fix to first strike chance is simple as this

 
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3/1/2013 20:43:24   
crazybazooka
Member
 

1v1 game starts, both chars have 10 second to pick a move after 10 seconds both players attack at same time, then 10 seconds repeats, if you get stunned you obviously have to wait the round out... if both players die at same time its a draw, so now you can win lose or draw, easy nuff.

2v2 probably wouldnt work if all 4 attacked eachother at same time though, would get a little crazy.
Post #: 1
3/1/2013 20:54:21   
Waxor9001
Member

Unsupported, this would bring chaos to the game in my opinion.
Epic  Post #: 2
3/1/2013 21:56:54   
  Exploding Penguin
Moderator


So you mean that whoever goes first is chosen at the beginning of each separate turn and that someone could logically go 2 turns in a row without stunning if they went last the previous turn and first the next? This sounds absolutely terrible. First of all, ED is already near a point beyond saving where noobs and low experience players are beating all the very skilled ones since everyone's pretty much equal and luck factors are huge. This would only bring even more absurd luck, and ED would turn into a game where whoever is lucky wins (it's actually already like this, it'd just be accentuated even more), and then the game would be no fun. What's the point in playing the game when whoever is lucky wins, and luck is about 99% of the game and 1% is skill? Only the people who don't think and just randomly press buttons they know do lots of damage would benefit from this.
Epic  Post #: 3
3/1/2013 22:14:34   
Goony
Constructive!


quote:

both players attack at same time


Interesting concept, but highly unlikely as this would create so many new animations needed to cater for the combinations... While Nightwraith is a wonderful animator and the ingame actions bring life to the games characters, I think this would likey send him over the edge!

What happens if you both die on the same turn? lol :p

Rabblefroth can modify the 1st strike formula, but I'll just state some of the limitations.

Firstly the brief for the calculation was that it was meant to be simple and easy to explain.

quote:

From a base of 50%, gain +1.5% chance to go first for each point of Support you have over your opponent, and +5% for each level under your opponent.


So, the simplified equation looks something like this: firstStrikeChance = 50 + ((opponentLevel - yourLevel) * 5)) + ((opponentSupport - yourSupport) * 1.5))
The reason it's modified by 1.5 and not 1 is that support would have little effect determining first strike for lower level players as a 50 support difference is not possible until around level 20+...

To modify the equation so that it has an effect at all levels is simple in itself, but just makes the explanation harder!

e.g. taking the 1.5 modifier and converting it to scale by level makes the second part of the equation: ((yourSupport - opponentSupport) * (1.5 - (yourlevel / 50)))

The lower levels would remain unaffected since 1 / 50 = 0.02 and modifier becomes 1.48, but at higher levels 35 / 50 = 0.7 and the modifier would be 0.8 or a 62 support difference instead of 34 difference to reach the max first strike advantage.

The issue is complexity of equations and ease of understanding, so I would ask the community! Would you prefer to understand the game equations or have them function better?

P.S. I hope the equations are right and it is easy enough to understand the logic!



< Message edited by Goony -- 3/1/2013 23:47:06 >
Epic  Post #: 4
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