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Animations on medium/low quality

 
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3/9/2013 9:08:45   
DestruRaGe
Member

Hi. As we all noticed since update animations that was only seen on high quality setting are now also working on medium and low.
The big problem is that it made the performance for many ppl worse! We all know how demanding in resources flash is and most ppl
has computrs that cant handle such graphics quality well.
I get that you devs want players to see game at its best quality but while I can see animations of chars now, I am forced to
play on low! while earlier I could play on medium smoothly. So in conclusion youre showing me worse quality of your game.

I vote for rollback to old graphics settings, are you with me?
Epic  Post #: 1
3/9/2013 9:18:00   
JariTheMighty
Member

Maybe add an option to toggle animations?
AQ DF Epic  Post #: 2
3/9/2013 9:42:15   
DestruRaGe
Member

^Yes that would be the best option.
Epic  Post #: 3
3/9/2013 10:28:19   
Drianx
Member

Weird, I am not seeing the animations on low quality. I'm using SeaMonkey on Win XP SP3 32bit but I haven't cleared cache though.
AQW Epic  Post #: 4
3/9/2013 11:03:22   
  Exploding Penguin
Moderator


I really don't like the breathing animations on medium quality because it really irks me...I guess it makes me feel like my computer's gonna lag more. I don't want to use low quality where the breathing doesn't occur though because the low-quality and the medium quality are astronomically different.
Epic  Post #: 5
3/9/2013 19:06:22   
Giras Wolfe
Member

quote:

Maybe add an option to toggle animations?


100% supported we need this.

I personally find the breathing animation annoying and distracting.

< Message edited by Giras Wolfe -- 3/9/2013 19:10:30 >
AQ AQW Epic  Post #: 6
3/9/2013 19:12:27   
Midnightsoul
Member

While this is true that animations do cause lag and that we want them to be toggable, there needs to be something that can indicate what moves your opponent used.
DF AQW Epic  Post #: 7
3/9/2013 19:16:02   
Stabilis
Member

^

ADMIN: (ADMIN: is invisible) PlayerZ damages PlayerO and PlayerP using Artillery
AQ Epic  Post #: 8
3/9/2013 19:34:53   
Giras Wolfe
Member

quote:

While this is true that animations do cause lag and that we want them to be toggable, there needs to be something that can indicate what moves your opponent used.


We're not talking about that kind of animation. I love the attack animations. Just the breathing one.

quote:

ADMIN: (ADMIN: is invisible) PlayerZ damages PlayerO and PlayerP using Artillery


You'd barely be playing a video game at that point.

< Message edited by Giras Wolfe -- 3/9/2013 20:02:55 >
AQ AQW Epic  Post #: 9
3/9/2013 20:00:11   
Demon Emperor
Member

Wait... the breathing animation is still there? I thought they got rid of it awhile ago... O_o Maybe I just don't notice it, although I always use low graphics, which could be the reason.
AQW Epic  Post #: 10
3/10/2013 20:26:31   
Wootz
Member

I've been playing on low graphics for the past year (terrible luck) and I haven't noticed any performance changes.
AQW Epic  Post #: 11
3/11/2013 10:50:03   
  RabbleFroth
Member

I think an option would be a fine middle ground. I'll bring it up.
Post #: 12
3/11/2013 13:52:46   
Giras Wolfe
Member

^Thank you Rabblefroth!

AQ AQW Epic  Post #: 13
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