Exploding Penguin
Moderator
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There's a huge gap in experience from level 28-ish to 35, and lots of level 30s are getting beat down by the high amount of level 35s. Also, with the new stat system, I feel it's possible to raise the level cap by large amounts at once (as long as more skills are introduce) without worrying too much about imbalance. Therefore, I'm suggesting a few things: -Raise the level cap by 15 levels -Introduce 3 new skills into each class, and make every single skill of each class unique (replace overlapping skills) -The max investment in any skill is 11 points instead of 10 This would remove the large density of level 35 players who are beating down on those just reaching the point where they have to stop abusing builds like bunker then zerker. However, in order to keep this increased gap by becoming problematic given certain build types, there needs to be more places to invest skill points in. This would overall introduce more unique builds, and set lots of higher level players who may be quitting soon to have something to work toward.
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