Home  | Login  | Register  | Help  | Play 

Mercs

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Mercs
Page 1 of 212>
Forum Login
Message << Older Topic   Newer Topic >>
3/29/2013 4:44:16   
Hard boy
Member

Regular mercs need a big buff, the class is littrally the worse of all 6, defenses nerfed, bunker nerfed, supp and str nerfed, artillary is a pile of crap without support, no good debuffs, no good buffs, adrenaline is the worse skill in the game ( you use it, it gives you rage at the wrong times, you dont and you dont get rage in ages), like really guys I think it became obvious that this class is trash, 95+% of ED population is Bounties and the rest are bm's and techmages.

dont nerf anything, just buff the class, remove blood commander and adrenaline out of the game, bunker to how it was, hybrid back to 12 defense and switchable, and thats about it.
Epic  Post #: 1
3/29/2013 6:42:01   
nikolexman1
Member

Not really supported, as tactical merc would be not useful after the mercenaries get switchable +12 defence back. <- If this happens tactical mercenary should get their smoke screen back.
AQW Epic  Post #: 2
3/29/2013 8:56:10   
santonik
Member

I playing merc yesterday and i only won BIG luck.

Yes i need much luck if i want win any 35 lvl match.

I cant beat any TacMerc 5 focus, Yes i need ultimate luck to beat them. Tacmerc can out healing some mercenary very easyly

Boynty they are totally god against mercenary, 1 emp or 1 smoke, goodbye merc, If i beat boynty i need a lot luck my side.

Techmage. That i can beat sometimes. Sometimes techmage is god depends totally builds.

Cyberhunter i can beat some. But still they won usually. Emp and malf is normally too effective against merc.

Bloodmage. i cant beat average/good player at all. (Not enough damage) Because they healing so much

My personnal win % against others 35 lvl is about 40 % or less. And i have good weapons and armor.

Normally i find something what works. But now mercenary is weakest class in this game.

I dont see ever so weak mercenary in this game history !!!



Epic  Post #: 3
3/29/2013 9:13:01   
Guest0000
Member

I'm a Mercenary right now and during Delta Phase this Mercs rocks. That's why I decided to abandon my first character which is a BH. Now my Merc is still up for fight, but I would really say that it was nerf so much. The bunker,hybrid armor and they even put adrenaline which I think useless cause rage wasn't really that useful when it comes from wrong time and still other players with lower supp than me gets rage first while I'm a Juggernaut which makes 2 attacks me. So much nerf -_-
AQW Epic  Post #: 4
3/29/2013 9:33:32   
toannghe1997
Member

merc is doomed, go back to our hiding place my fellow merc-cy friends :(
may one day, we will rise once again (which could be a couple of months later if the devs took half year just to give us a so call ''buff'' like last time)

< Message edited by toannghe1997 -- 3/29/2013 9:36:24 >
Post #: 5
3/29/2013 11:11:47   
  Exploding Penguin
Moderator


Why does everyone think BC is underpowered? I use it all the time as a merc, and I found it quite useful since at max levels I gain a significant damage boost and can stack the 5-ish HP recovery each turn with my tankiness. I would like to see TLM get BC though because it would work really well with reroute and might actually make the buff skill that TLM has not useless.
Epic  Post #: 6
3/29/2013 12:02:34   
toannghe1997
Member

blood commander is useful, adrenaline isn't
who said BC is UP anyway?
Post #: 7
3/29/2013 14:42:35   
Hard boy
Member

Blood commander may boost ur str, but after the str nerf, you don't get as much str+ any smoke screen and ur bye bye+ it really isn't worth it wasting a turn to put it on...
Epic  Post #: 8
3/29/2013 14:47:04   
liy010
Member

I think Merc is pretty strong at lower levels. With high support, you go first and just Aux > Artillery and its pretty much over
AQ DF MQ AQW Epic  Post #: 9
3/29/2013 15:14:01   
Hard boy
Member

you are talking lower levels but I'm level 35, and supp build doesnt work for the least.
Epic  Post #: 10
3/29/2013 15:27:22   
Master Smasher
Member

5-focus builds won't work too, we can't really compensate for debuffs when we use 5-focus
Epic  Post #: 11
3/29/2013 15:32:08   
Hard boy
Member

and don't forget that we dont have energy gainers, meaning if we are emp'd we are done... ( thats why sergical builds dont work for mercs)

and our energy drainer is the worse (blockable, 0%damage, and energy consuming), in addition to it using energy to potentially get blocked (TLM's can get energy back)
Epic  Post #: 12
3/29/2013 20:22:08   
Goony
Constructive!


I feel your pain, if it makes it any better mercs are at the top of Rabblefroths balance todo list. Any ideas about how to make them handle debuffs better would be nice :)
Epic  Post #: 13
3/29/2013 20:51:19   
sky222
Member

@Goony
Not my idea, but what if we had a skill that nullifies debuffs, going from 50-90% and costing 10 step 2 energy
Replaces adrenaline or intimidate
AQ DF AQW Epic  Post #: 14
3/29/2013 20:57:32   
King Helios
Member

Or…just make HA +7 of each at max.

You guys have Blood Commander for STR debuffs.
AQ MQ AQW Epic  Post #: 15
3/29/2013 21:02:22   
zer00x
Member

What about replace adredaline with a passive, that reduce the effectivenes of Smoke/Malf/Intimidate? Something like this (Its just an idea)

LVL 1 10% Reduced
LVL 10 20% Reduced

That means if you get smoked by 50 points of dex, with this passive at level max would be 40 points of dex.

What do you think?
AQW  Post #: 16
3/29/2013 21:13:11   
Goony
Constructive!


@ King Helios, increasing HA would also impact on lower levels and the issue with passive armors is that they are offset by the way they contribute to rage gain by your opponent. Even if it was increased to 7def, 7 res at max this would still not match bloodlust. This becomes more apparent on rage and criticals where def/res are ignored, but conversely bloodlust becomes more effective and the ultimate combination is smoke, rage, crit... But malf, rage crit is also devestating, but at least they don't regain HP, but then again a rage assimilation or static charge will also cost mercs big time ;)

Hybrid armor value becomes less than 2 while a 25% bloodlust regain will often result in the opponent gaining over 13HP, this is often enough to turn the battle especially, when the bloodlust returns over the course of the game are factored in!

@ zero and sky, passives are being looked at :p
Epic  Post #: 17
3/29/2013 21:43:43   
Toffeuy
Member
 

Mercs are nowhere as underpowered as people are calling it. It is almost on par with all the other classes except maybe BH. While I can agree it may be slightly weaker than all the other classes, it is definitely not as people have been calling it, 'unusable'. For your sake, I have timestamped evidence of my 1v1 wins as a merc to show that if used correctly, it can be as powerful as any other class:
http://oi45.tinypic.com/296hmo2.jpg
http://oi47.tinypic.com/k2yc7m.jpg
http://oi46.tinypic.com/2my2omu.jpg

If it really requires a buff, which it probably will receive anyway, make it a very small change, if that is not enough, add another small change, because trend in EpicDuel is when an underpowered class gets buffed, it becomes overpowered. I have a certain loyalty with merc as it was my starting class, and I do not want to be labelled as someone who class changes to the new OP class when in fact it is because it is the loyalty within me that is keeping me as a merc. I've seen some nice ideas such as returning the original hybrid armor, and it is those that I can agree to, because while it is a big change, the buff is only slight. It is balanced buffs we need to create an equilibrium (if that is even possible) in the game.

Adrenaline's fine as it is, it is almost what always makes me win in a battle. As I use a tank build, it is usually a race to who gets their second rage attack first who wins. Since I am a tank, I am at a disadvantage since others gain rage quicker, but adrenaline counteracts this, and even makes me gain rage a turn faster than then. The passives are fine as they are right now.

And as a final note, I would like to repeat, mercs are definitely playable, it annoys me to see how exaggerated people can get...

< Message edited by Toffeuy -- 3/29/2013 21:47:11 >
Post #: 18
3/29/2013 22:17:23   
Goony
Constructive!


^I can see your point, but while your record shows a 90% win rate over the course of the screenshots that can also be manipulated to some extent... I think what most players are suggesting is that when you reach the cap as a merc, the build diversity becomes very narrow and when you play another class when the player has an equal skill level (in terms of experience and gameplay) the mercenary class comes up lacking in some areas. For example, I'd like to know how you think that your build would compare with a TIM with the same build, they can have the same passive defences and also gain energy! Getting to the second rage 1st is offset by the fact that they can heal for a second time and make it highly unlikely that you could damage them enough to gain a victory.

There are many other instances where the limitations of the class in relation to debuffs are exploited. I also don't want the class to be OP, but I really do want to have a chance to win against other classes and at the moment I agree with the majority of the punters who have posted in this thread and that is the class needs a buff...
Epic  Post #: 19
3/29/2013 22:23:35   
Hard boy
Member

@Toffeuy

what would you do if you get emp'd? or smoked, malfed etc? there's no way to survive that.
Epic  Post #: 20
3/29/2013 23:01:21   
Guest0000
Member

Look how it is
If you make up a str. build and you get double strike or berserk= This two has a lot of chance to block which leads to failure.
Juggernaut putting great def. and resis. = This leaves your energy enough just for your active skills how if you get assimilated or Emp -_-.
Support build also don't work cause your opponents can pawn you easily before you can even land Artillery on them.
Bunker is already good at it was, berserker is just a luck depending skill so it wasn't that good better if it wouldn't be blockable, adrenaline is just not good for mercs cause we need another type of skill that could help us win more. Our atom smasher is blockable and just wasn't that good compare to the other classes' Energy remover.
AQW Epic  Post #: 21
3/29/2013 23:03:42   
King Helios
Member

Best choices are:

A) STR - DS +Zerk with Celtic
B) Focus - High heal, Surgical Strike.
C) Tech Abuse
AQ MQ AQW Epic  Post #: 22
3/29/2013 23:09:18   
Hard boy
Member

@helios
and still no one is answering me, What is you get emp'd, smoked or malfed

1,2, and 3 will not work anymore.
Epic  Post #: 23
3/29/2013 23:38:28   
Toffeuy
Member
 

@Goony: With first-hand experience against similar builds from the TLM class, they do come out as a bit of a problem, if they do not have atom smasher, then I still will win due to the fast rage gain. However, if they do have atom smasher, then it's first strike wins. I haven't yet faced a surgical TLM who has healed against me a second time. Most TLMs prefer a lvl 7 surgical, which costs 50 energy, out of usually 61. My Frostbite takes 15 energy away, and say their heal is lvl 1 and that uses 17 energy, they will rarely ever have the energy to heal a second time. Tank vs Tank means an extended battle, which means there will come a point where the only option I will have is to strike (which will do like 5 dmg?) and at times like this, unless I am building for rage, I will use energy shot from my sidearm, which will further decrease their energy by 12. If they choose to sacrifice using their surgical then eventually I will outdamage them. Keep in mind not to overlook my berzerker. While I might not be able to use surgical, berzerker is one crazy good backup move which I will always use (unless I am smoked).

@Hard boy: Do you really think I won't have a counter for those when in 90% of battles I will get smoked, malfed or have have my energy drained? Energy Drain sacrifices a precious turn of the opponent, and I pull a Berzerker, which is only ~20 dmg weaker than surgical, a worthy compromise to make considering my opponent just wasted a turn. Smoke doesn't affect me that much, Gamma Bot special is unblockable, I also have zooka and surgical. If they have massacre, I use frostbite then keep healing until I can use surgical and rage bot to turn it around. Malf only nerfs one turn worth of damage: when I use my Gamma Bot. By the time i;m finished with my healing routine, malf will have run out and I can use surgical and rage bot as well.

You are the very type of person I am talking about, you exaggerate way too much. "There's no way to survive that", hell yes there is, and I do almost every single battle.

@Guest0000: If we're going to go by your logic that zerk is luck-depending on whether it won't miss, then every single skill is luck-depending since it can crit. Luck is the most **** excuse that ever existed, zerk is zerk, get higher dex, you get blocked less often, common sense.
Post #: 24
3/30/2013 0:00:27   
Master Smasher
Member

how about buff the mercs weaker skills instead
Epic  Post #: 25
Page:   [1] 2   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Mercs
Page 1 of 212>
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition