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More new boss NPC's

 
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4/30/2013 3:08:21   
King FrostLich
Member

The boss NPC's are less challenging than back in Beta. I'm suggesting of more difficult and somewhat hardcore NPC's that also drop achievements when you defeat them. Here are examples:


1.) Boss NPC that has rage and bloodlust combined.
2.) Certain boss NPC's that have absurdly high health and a strong field medic(70 health recovered)
3.) Boss NPC's that have their own skill cores and can be used repeatedly.
4.) A 2v1 boss NPC that has very high health. Deals low damage but has rage and reroute.

Epic  Post #: 1
4/30/2013 3:24:25   
goldslayer1
Member

@king
the problem is these bosses will stop being challenging at some point, and then we're back to square one.

i suggested before that bosses (and some NPCs) should have their difficulty based on the player's level.

so a boss like G.Lowe will be just as difficult at lvl 15 like it is at lvl 35. (w/e that difficulty is)
i also suggest having easy, intermediate, and hard core. like it is in mechquest.

the hardcore ones could even give wins, influence, tokens, etc.
AQW Epic  Post #: 2
4/30/2013 6:59:04   
King FrostLich
Member

^Because most updates are released one by one. If they add at least 3 new boss NPC's, each with different power, skill cores and trying to defeat them then it would be more worthwhile.
Epic  Post #: 3
4/30/2013 8:52:25   
Warmaker04
Member
 

for absurd high health, it must do lower damage also for the ones without that much health right?
AQW Epic  Post #: 4
4/30/2013 21:48:15   
King FrostLich
Member

Of course it should do low damage.
Epic  Post #: 5
4/30/2013 22:10:13   
  Exploding Penguin
Moderator


Armor hazard is a joke at this point...

For some reason, admin11 always seemed extremely difficult to beat, but I haven't done any bosses since Omega started other than the Elite Yeti. What would be really neat would be a boss that's almost impossible to beat and would require an amazing strategy where you and your ally have to support each other in particular ways to beat the boss. The point would be to make builds that support each other, so that the boss would actually be defeatable. At this point, it'd just be a little luck (or lack of unluckiness if the boss crits/blocks/deflects a lot). Also, maybe make it so EP removers are actually useful on some future 2v1 bosses.
Epic  Post #: 6
5/1/2013 4:51:18   
King FrostLich
Member

^Admin 11 is possible for merc and cyber hunter combined. It's also possible if 2 mercs can do it if they both have extremely high defenses.
Epic  Post #: 7
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