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Debuff fix

 
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5/6/2013 12:47:46   
Melbourne
Member

Now we know currently that focus BH and str/support TMs are running around ruling 1v1 (At least the majority)
Both of these builds are focused on there debuff, smokescreen and malfunction.

These moves as of currently are taking massive amounts of dex and tech and I would like to propose some ideas to bring these powerful moves down a step.

1. Bring scaling down because with omega and less stats, these moves are taking a huge chunk of defense away and putting the user at a strong advantage.

2. When applying smokescreen or malfunction the strike applied does 85% damage.

3. Increase mana cost and stack it with different stat requirements on both, such as malfunction at max would require 42 tech and the same could go for smokescreen but with a different stat.

Constructive criticism is appreciated.
AQW Epic  Post #: 1
5/6/2013 12:57:37   
ale6300
Member

Until Shadow Arts are changed keep they untouched, when CH, BH had a more Reliable Passive can support a nerf on nerfers but for the moment not supported.
DF AQW Epic  Post #: 2
5/6/2013 17:07:03   
Melbourne
Member

Yet what fuels shadow arts is smokescreen. It adds on for a better chance to block. So in a sense you would be needing SA too.
AQW Epic  Post #: 3
5/6/2013 17:25:57   
The Incredible Hulk
Banned

 

quote:

1. Bring scaling down because with omega and less stats, these moves are taking a huge chunk of defense away and putting the user at a strong advantage.


What about intimidate?
Epic  Post #: 4
5/6/2013 17:29:09   
Mother1
Member

Or they could increase the scaling of tech and dex like they did with Strength and support. This way the debuffs will lose their punch like intimadate did.
Epic  Post #: 5
5/6/2013 17:31:17   
santonik
Member

What you think this.


Todays ratio buff/debuffs

0lvl--(Too high now)--1lvl---2lvl---3lvl---4lvl---5lvl---6lvl---7lvl---8lvl---9lvl---10lvl

Raw example 1lvl -25 dex 2lvl - 27 dex 3lvl - 29dex and etc.....

It is time fix all buffs/debuffs in omega.omega is different stat than delta.


What if after fix that can be this


0lvl-(every this is same affect)--1lvl---2lvl---3lvl---4lvl---5lvl---6lvl---7lvl---8lvl---9lvl---10lvl ( Less powerful buff/debuffs than delta era)

Raw example 1lvl - 3 dex 2lv - 6 dex 3lvl -9dex 4lvl 12 dex and etc...........

This is good suggestion too some buff/debuffs can be x% base. Scaling This new ratio too.
Epic  Post #: 6
5/6/2013 18:21:32   
Melbourne
Member

quote:

What about intimidate?


I forgot about intimidate but I want to mainly focus on smoke and malfunction as they decrease your defensive stats, not attack.
AQW Epic  Post #: 7
5/6/2013 18:27:53   
santonik
Member

If you touched debuffs you must touch buffs too. Shield and etc. I think you dont want see 1lvl matrix. What cost 9 energy and giving 22 defence.

Epic  Post #: 8
5/6/2013 20:39:29   
ale6300
Member

@XMelbourneX This dont are excuse, for what motive CH need shadow arts if they dont had Smoke? Only Want a more reliable passive like other classes had.

< Message edited by ale6300 -- 5/6/2013 20:41:52 >
DF AQW Epic  Post #: 9
5/6/2013 20:44:51   
Ranloth
Banned


What's the point of Malf if I don't have deflection-based SA as a TM? Blocks are still blocks. Some BHs don't rely on Smoke, does it render SA useless? Nope. <.< What about when it wears off or is debuffed (Bot or Reflex) - is SA useless? Nope.
AQ Epic  Post #: 10
5/6/2013 20:47:42   
ND Mallet
Legendary AK!!!


Debuffs that deal damage and lower defenses should be reworked to be like FC/BC so you have to spend the turn doing no damage. Intimidate is fine and Reflex and Technician should work like that. Strength could probably use a slight buff since they got the most use out of Malf and Smoke.
AQ DF MQ AQW Epic  Post #: 11
5/6/2013 20:51:38   
ale6300
Member

@Trans That only want is passive that are on par with others, no a passive that Rely big on luck, only want something fixed that help me in battle, no pray to Titan to block a attack.
DF AQW Epic  Post #: 12
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