goldslayer1
Member
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quote:
FIXES: "actives" is not a category, those are simply the skills that have to be clicked to use. By "specials" I am sure you mean "ultimate". Because of the lack of a niche for Static Charge (and Assimilation), it is recommended that you alter "EP Drainers" to "EP", which then becomes a catch-all for any skill-energy based moves. It is easier to merge "buffs" and "shields" into buffs and say you can have 2 (or more) of those skills. We call them "debuffs" but that means you are negating a buff which is usually not logical, "nerf" is most accepted. It is difficult to group attacks by damage with "high" and "low" attacks, what is to say Bludgeon or Double Strike is not a high attack? Instead it is easier to divvy attacks by either being "melee" or "ranged". Now that everything that needs to be removed is removed, this is where the removed skills need to be re-added: Static Charge and Assimilation to "EP". Blood Shield and Energy Shield and Defense Matrix to "buffs". Melee skills to "melee" and non-melee (ranged) skills to "ranged" u make some good points. there would still need to be a decision on categories. and as for bludgeon and double strike, i labelled them under "low" damage because of their EP cost and damage as compared to skills like plasma bolt and berzerker. quote:
The problem with this is abilities within the categories are not yet balanced. Blood lust dominates the passives at high levels and plasma bolt beats all the other high damage attacks (specifically fire bolt). These are the two most unbalanced abilities I can think of, but over all some abilities are just plain better than others. Still, this is a brilliant idea and I would support it 100% if the abilities were more balanced. the issue with bloodlust is that its based on full offense. unlike reroute where u get nothing if the enemy doesn't attack. add the 5 focus tanking we have now and thats why bloodlust is dominating. the builds u see now are high smoke mid EMPs focus builds. and usually some core (specially azrael) to throw in the mix. but yes this proves that the skills themselves aren't really balanced. so how can we have balance on classes? (dont bother answering lol) @NBD precisely, i know some will come out and make excuses for some "OP" combo, but the truth is they disregard the requirements for the skills, stats, and energy for the attacks. not to mention that massacre wouldn't be that strong if u didn't have a debuff (or nerf) thats already more energy needed and skill points. Edit: @Depressed Void actually now that u got me thinking about that, what if some categories allowed their skills to be duplicated? for example the ranged/melee attacks, stuns, Etc by this i mean like having for example 2 berzerkers in ur in skill tree? or 2 overloads. now these would be considered separate, so u would need to invest skill points into both if u wanted them equal. so making 1 berzerker max, does NOT mean the 2nd one is maxed. u still need to invest another 10 for a 2nd max. and thats 20 skill points and 90 energy this could add a whole new element to build creativity. EDIT: you know what, imma update the OP. OP Updated. whoops double post. added more to the OP quote:
also what if some categories allowed Duplicate skills? for example melee/range attacks categories, what if they allowed you to get 2 of the same skill? lets take berzerker for instance. what if you could get 2 berzerkers in your skill tree? keep in mind a however that they would be 2 separate skills, so you would need to invest skill points into each one to use it. (this would include more energy as well)
< Message edited by Mecha Mario -- 4/16/2013 6:11:48 >
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