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=ED= May 31st, 2013 - Patch Notes - 1.5.17

 
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5/31/2013 18:03:17   
Mysterion.
Member

quote:


May 31, 2013
Patch Notes - 1.5.17
NEW CHANGES/FEATURES:
  • A list of all status effects on each player is now shown in battle
  • The current player's turn is now highlighted instead of being announced in battle
  • You now get a confirmation when deleting mail
  • Can now choose whether to search mail by Subject, Sender, and/or Message
  • Seasonal Celtic, April Fools, and Bunny rares removed

BUGS FIXED:
  • Spores no longer drop
  • Static Smash description was too long
  • Muted players are no longer able to send mail
  • Fixed an issue where Brachylagus, Mr. Cottontail, and Capensis could be selected but not bring up dialogue
  • The client now alerts a player during retrains if they do not have the proper skill prerequisite instead of kicking them

Tags: Rabblefroth Patch Notes


Tagged, no tag-backs! ~Lectrix

< Message edited by Lectrix -- 5/31/2013 18:20:08 >
Epic  Post #: 1
5/31/2013 18:06:46   
The Incredible Hulk
Banned

 

quote:

•Muted players are no longer able to send mail .


That is quite sad, feel bad for them that they can't talk anymore ;/.

quote:

•The client now alerts a player during retrains if they do not have the proper skill prerequisite instead of kicking them


DANGER brought up this problem, nice one DANGER LOVE!

quote:

•A list of all status effects on each player is now shown in battle


Everyone will be happy about this, but I am not! Too bad drekon's calculator doesn't work for me ;/

< Message edited by The Incredible Hulk -- 5/31/2013 18:08:56 >


_____________________________


Epic  Post #: 2
5/31/2013 18:08:36   
Bloodpact
Member

^

diggin the custom sig.
Epic  Post #: 3
5/31/2013 18:09:19   
vordalthe2nd
Member

Finally, we have status updates, and we can see them in battle. Otherwise, there is nothing in this update at all.
i'm assuming that is all coming next week. Hope to see some good stuff,(for the exception of passives to actives).
Post #: 4
5/31/2013 18:09:32   
kosmo
Member
 

Thnx alot for fixing the brachylagus bug :D
Epic  Post #: 5
5/31/2013 18:09:42   
Theclown
Member

good job! i like new effects
Epic  Post #: 6
5/31/2013 18:17:17   
martinsen5
Member

Well this sure isn't the Friday update I was hoping for but oh well... Nifty updates overall!
AQW Epic  Post #: 7
5/31/2013 18:21:56   
Mysterion.
Member

quote:

•Muted players are no longer able to send mail

I love this change, the muted players were still able to talk through this mail system, which isnt exactly punishing them for their behaviour.

quote:

DANGER brought up this problem, nice one DANGER LOVE!

Actually he didnt, there was a report of this problem before.


< Message edited by Mysterion. -- 5/31/2013 18:28:17 >
Epic  Post #: 8
5/31/2013 18:26:33   
The Incredible Hulk
Banned

 

^^

I've seen many games where people could talk through there inbox.
This is a first I've seen ED doing this. Haven't seen any other games which muted players could not send mail.
Epic  Post #: 9
5/31/2013 18:30:25   
Mother1
Member

Now I see the game is showing our passive cores. For those who wanted to see the core you got part of your wish -_-
Epic  Post #: 10
5/31/2013 18:34:35   
Mysterion.
Member

^ Maybe you should read the latest DNs again.

quote:

The conversion of passive skills to active skills is still underway. Since this is a massive change and we want to cover all the classes in one release, we are allowing as much time for testing as possible. This means that the changes will probably go live next week, thoroughly tested. It's very important that class balance is in a good place for the War so we are taking these upcoming changes very seriously.



< Message edited by Mysterion. -- 5/31/2013 18:35:18 >
Epic  Post #: 11
5/31/2013 18:44:02   
Mother1
Member

@ mysterion

Last I checked those were for only class skills not skills on items. Some people have been griping about how they want to see every core because they don't like guessing what their opponent has and since that update will only affect class passives any passive core on a weapon will stay just that, and now all passive core (even after the next update unless delayed) is visable.
Epic  Post #: 12
5/31/2013 20:02:36   
TRizZzCENTRINO
Member

great update, everything looks fine

ALL SHALL BOW DOWN TO THE LEGION!

< Message edited by TRizZzCENTRINO -- 5/31/2013 22:56:56 >


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MQ AQW Epic  Post #: 13
6/1/2013 0:20:32   
SouL Prisoner
Member

quote:

You now get a confirmation when deleting mail


Now that's much better

I almost deleted the nuclear codes i got from my "Super Secret" friend



LEGION! - FOREVER ORDER!

_____________________________

AQ DF MQ AQW Epic  Post #: 14
6/1/2013 6:33:38   
toopygoo
Member

i want my active skills back where they were -.-
i really just dont see that point of the new organization of them. and it is random, they are permanently in a new position, so if oyu have AutoIt or something, and you make your char be run by a "bot" fixing this is like 5 lines of code, so they didnt stop anyone from doing that really.


or a bigger suggestion is: why not let people customize how they want it? let them order their active skills however they want along the bottom. i knowthisll take a few a weeks, but i appreciate getting a feel for where my skills are so i dont waste a ton of time on my turn hunting down the skills i want.

other than that smalll bit, i like this update, but am anticipating next weeks' even more!
AQW Epic  Post #: 15
6/2/2013 1:10:38   
Dual Thrusters
Member

See ya guys. I'm taking a break from ED until the war. I really cannot make any more fun builds, so most duels are just...meh to me. Right now, I'd be playing aqw!

Well to make sure ED can never be forgotten, I am using the Alpha Omega class as my main!

_____________________________

MQ AQW Epic  Post #: 16
6/3/2013 11:18:57   
  RabbleFroth
Member

quote:

why not let people customize how they want it? let them order their active skills however they want along the bottom

What ordering would make the most sense to you? Currently if we let you order your own skills they would reset each new update because of how Flash stores its data, which would be pretty annoying.
Post #: 17
6/3/2013 12:24:56   
Stabilis
Member

^

Can we get the option to set our default settings (so that we do not need to reset them each time we log into EpicDuel)?
AQ Epic  Post #: 18
6/3/2013 12:30:47   
Xendran
Member

Why not remove passives from showing in the active bar? we don't need it now since they get displayed up top.
I havent seen how it works in game, but if you can hover over the ones displayed at the top, then it's a perfect solution.
AQ DF Epic  Post #: 19
6/3/2013 13:03:08   
ND Mallet
Legendary AK!!!


@xen Because next update they'll be active skills and they'll just end up back down in the active bar again.
AQ DF MQ AQW Epic  Post #: 20
6/4/2013 7:29:03   
JariTheMighty
Member

^Core passives could be removed from the active bar though.

Really neat update I have to say.
AQ DF Epic  Post #: 21
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