I Underlord I
Member
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quote:
Pemberton wrote: Add more skills add more classes and add more counters to OP builds like Str HP. Pretty simple and easy. The last thing we need are more classes with the current issues, mostly those pertaining to balance. Instead, new characters should be able to select the so-called "evolved classes" at creation, and class change should be limited to once a month regardless of which payment option is used. The classes themselves need to be reassessed and overhauled to address effectively equal energy control, healing power, buffs and debuffs, and damage output. Until they are equalized prior to anything else, it is pointless to reference balance as pertains to weapons/armors/robots. Any skill one class has should not exist in another, with the exception of Field Medic. If that means three less skills for each class, as well as a large amount of time spent on the change, so be it. In addition, the issue is strength itself, mostly as it relates to Strike (as well as the insipid and imbalanced Rage formula). As we have seen, and as should be intuitively obvious, having some builds be a partial or full counter to overpowered builds or cores/skills is nonsensical in itself. In any case, my sincere apologies for being off-topic and for speaking about what belongs in another subforum.
< Message edited by I Underlord I -- 7/19/2014 10:38:17 >
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