Home  | Login  | Register  | Help  | Play 

Rage meter

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Rage meter
Forum Login
Message << Older Topic   Newer Topic >>
6/9/2013 4:01:15   
ResistTheNWO
Member

How about posting the rage meter below the cores & passives.

Bad idea?
Post #: 1
6/9/2013 5:42:23   
The Incredible Hulk
Banned

 

It doesn't need a change.
Epic  Post #: 2
6/9/2013 11:33:10   
toopygoo
Member

dont need it displayed for opponents, its either a surprise or they know anyways.
AQW Epic  Post #: 3
6/9/2013 12:40:02   
Khalix
Member

General rule is, when someone's hitting you in the noggin more for more than 3 turns, prepare for some pain.
Epic  Post #: 4
6/9/2013 12:54:35   
toopygoo
Member

i approve that rule^^ xD
AQW Epic  Post #: 5
6/9/2013 15:46:39   
drekon
Retired ED Guest Artist


Why not? We're already exposing our passive cores to the opponent so why not our rage meter? It takes away the guessing aspect of a counter attack, but would really be an asset in more tactical gameplay. Supported.
Epic  Post #: 6
6/9/2013 16:09:03   
Mother1
Member

@ drekon

Azreal will maybe? That is all Azreal's will owners need. A way to know exactly when to use this weapon to waste their opponent's rage.
Epic  Post #: 7
6/9/2013 16:55:54   
The Incredible Hulk
Banned

 

^^
That's a good answer.

Not supported
Epic  Post #: 8
6/9/2013 21:05:25   
CodexC
Member

Not Supported.
For Mother1 reason and It will buff Chairman Core a lot.
Epic  Post #: 9
6/10/2013 7:57:28   
drekon
Retired ED Guest Artist


@Mother1,

That's actually one of the reasons why I support it. When playing tactically, I always try to use Azrael's Will when the opponent is just about to rage. Unfortunately, when it comes to caster mages, there are often occasions when use of AW is mistimed. This would take the guessing game out of the equation. It's not such a big deal to me because there are ways to counter it. Yetis are just about the most effective countermeasure currently in the game. A well timed stun is also useful. Also, the Anti-Core Grenade (if implemented as I suggested, or as a core itself) could prove to be an effective counter to AW in this situation. I can understand the concern of non-AW users, but when something has multiple countermeasures that virtually every player has access to, I see no reason why it shouldn't be supported.
Epic  Post #: 10
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Rage meter
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition