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Seriously Dev's, Cyber Hunters need to be 'LOOKED AT!'

 
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7/3/2013 20:31:36   
Elite Tuga
Member

Basically, as many are aware 'Cyber Hunters' are hardly nowhere to be found in the leader boards these days (last several weeks). By my experience as a lvl 35 CH, I have no chance to beat anyone lately with any skill unless I start first & get lucky to win, which is pathetic & not fun. I've tried tank build & strength build but I all ways lose against BM'S, TM'S & T.Mercs, ect, specifically its nothing to do with my equipment & cores but simply the rubbish Cybers 'Skill Tree.' Most classes have a source or two of gaining HEALTH / Energy passively. Example BM's & BH's gain lots of Health passively as they hit they simultaneously gain health%. Tech M.'s get loads of energy% gain when rival hits them & on top they have 'Assimilation' energy stealer & list goes on. All classes that I'm aware of have passive energy or health gaining skills except normal Merc's & Cyber Hunters. As a Cyber hunter I struggle bcz CYBERS only have a pathetic 'Static Charge' skill which has been somewhat improved in % but is still useless bcz you can only take advantage of it if you specifically click the skill, it also has 2 cool-downs & PLUS its block-able= disgraceful skill. My opinion is Dev's should think about making the Static Charge 'PASSIVE' or giving us a new health &/or energy passive skill to our 'Skill Tree' JUST SO, CYBERS CAN STAY IN THE SAME PAGE! So look into it 'RABBLEFROTH!'

Cybers are the 'EVOLUTION' of B.Hunters & even B.H's they out class Cybers.. PLEASE TRY BALANCE ALL CLASSES 'SPECIFICALLY CYBERS' so we can have FAIR PLAY experiences in-game! New content is second priority not FIRST!
PLEASE Guys ENCOURAGE for CLASS BALANCING,

Leave comment/s no trolling, Thanks!


< Message edited by Scakk -- 7/3/2013 22:11:39 >
Epic  Post #: 1
7/3/2013 20:37:59   
Ranloth
Banned


LeaderBoards are not a basis to judge if class is balance or not, that's one. Second, evolution doesn't mean power, just variety. Three, balance changes are on hold until after the war is over and first balance change that will go live is passive change to active skills which should put back variety into the game and possibly balance out classes more.
AQ Epic  Post #: 2
7/3/2013 20:42:34   
Mother1
Member

Ok

(Insert class here) not on LB =/= Class is Underpowered. The LB on shows the people who can get the fastest wins nothing more nothing less. Like in the beginning of omega strength Merc was on the LB because they could get quick wins. Later on it was support builds and so on.

Also last I checked Static charge did get a buff at all level by 7% since it did fall behind in energy gainers due to the current balance.

Next I am not sure if you heard this, but all passive skills will be turned into actives. So every class that can passively gain health won't be doing that anymore when passives becomes actives. The same can be said about classes that have passive energy gain such as TM and TLM.

But I can agree with you on one thing. Balance does need to be checked out because there are only 3 kinds of builds I see due to this current balance. Glass cannons, Supertanks, and the builds in the middle.
Epic  Post #: 3
7/3/2013 21:00:09   
Elite Tuga
Member

@ Mother1, WOW THANK GOD LOL! I did not know about that because I haven't been playing much lately, I am very pleased to know that all 'PASSIVES' will turn 'ACTIVES' soon maybe this will balance things up more.
Cybers absolutely suck ATM & best builds right now are super Tank & Projectile builds (Tech M's & B. Mages) they all need a 'Nerf.'
Epic  Post #: 4
7/3/2013 21:36:21   
Kiing of Frost
Member

Um @Mother1 Those three categories you listed list every possible build possible at any point and time, you either tank or glass cannon or lie in the middle so yeah that covers every build viable on earth...

Topic: Cybers as with all evolved classes need an over haul, after all they are supposed to have completely different skills...
Stay Frosty
AQW Epic  Post #: 5
7/4/2013 0:54:45   
ReinVI
Member

I haven't really seen anything gamebreakingly underpowered about cyber hunters the main problem is a lot of skills and what not are boosted by tech which really isn't worthwhile on a cyber due to the passive armor. And static charge I really don't have an opinion on them not seeing them enough to really value the skill.

On the topic of passives going active that's a retarded idea in my opinion... passives give individuality and are what makes a class a class... bounty with an active blood lust would be like
a merc with blood commander without the strength boost and a debuff... I really think that whole thing is going to backfire badly on this game.
Epic  Post #: 6
7/4/2013 1:08:32   
Bloodpact
Member

quote:

Topic: Cybers as with all evolved classes need an over haul, after all they are supposed to have completely different skills...
Stay Frosty


Wow i just noticed all the "evolved" versions of each class are like the weaker version.... weird.

TM>BM

BH>CH

Merc>TactMerc
Epic  Post #: 7
7/4/2013 1:11:28   
ansh0
Member

I wouldn't say that.

As a CH myself, I'm doing very well in 1v1 with a good ratio too.

It's all about your strategy when it comes to CH.
Epic  Post #: 8
7/4/2013 1:39:57   
Silver Sky Magician
Member


I'm perfectly pleased with my CH. It has been doing very well in 1v1, with most of its losses stemming from bad luck. And LBs are a reflection of build efficiency in terms of no. of wins per unit of time. They are not a reflection of whether a build is overpowered or underpowered. In the case of CHs, you have to either choose speed or effectiveness, unlike classes like BHs or TMs. It's all a matter of skill. In most cases, when I look at opponent CHs' builds, I just lean back and know that I have a virtually guaranteed win.
Post #: 9
7/4/2013 3:24:18   
Archlord Raistlin
Member
 

This is why forums are so annoying... there's always a troll to post something contrary to virtually anyone's opinion. This is not helpful because the devs look at it and say..."hmm, guess there's no problem at all...let's get a coffee".

As a 2v2 CH, I totally agree with Tuga on the state of cyber. It's been neglected for very long, static is a joke comparitively... since all of the other classes have been significantly improved with HP or EP regains. Static hits AT BEST 50% of the time...and since it's lower regain than most, would the devs even consider making the EP regain unblockable like assimilation? Um...NO?

But...the most annoying thing is the state of multi shot. It has been effectively taken out of 2v2 play. You might as well remove it from my skill tree. It is underpowered and costly...and why did this happen? Trolls providing stats of how unfair the additional damage is when you hit 2 people. What a joke... The even bigger joke is to see the results right in front of your face and do nothing about it for over a year. Way to squash creativity ED...

So, let's see...the only good thing left about cyber is plasma armor. I got it...make it an active skill so there's nothing interesting about the class at all :/

Post #: 10
7/4/2013 5:12:01   
ansh0
Member

I can agree about static though.

It's the worst way to get EP back. It's easily outclassed by any other skill by far.

Maybe bring back the old static since it's the only way to make static on par with other ways to get back EP.
Epic  Post #: 11
7/4/2013 6:09:25   
Silver Sky Magician
Member


@Archlord

I think it's quite unfair for you to dismiss experienced CHs as being 'trolls'. The fact of the matter is the strategy of most CHs I battle comes down to: Malf. Attack. I frankly don't know how you can expect to win consistently with such a mindless tactic. Personally I thrive quite well using a heal/energy drain loop technique. Yes, I do agree that CHs have many useless skills, such as Multi Shot, Plasma Grenade and Poison. Static is underwhelming. Malf is their only effective offensive skill. A revamp would be welcome. CHs are certainly the underdogs, but they are not underpowered. I find people who abuse the words 'overpowered' and 'underpowered' particularly irritating. Members who utilise unnecessarily vicious rhetoric, outright abuse, crude caps-locked words or some combination of the three are what truly makes the forums annoying.

< Message edited by Silver Sky Magician -- 7/4/2013 6:10:08 >
Post #: 12
7/4/2013 7:30:56   
Striker44
Member

quote:

I do agree that CHs have many useless skills, such as Multi Shot, Plasma Grenade and Poison.

The most useless skill i think is Shadow Arts ,not mention that Massacre builds unlike SuperCharge and Surgical builds are failed builds most cases
Post #: 13
7/4/2013 7:41:47   
Q...Q
Member
 

Balancing one class each time will get nowhere.
DF Epic  Post #: 14
7/4/2013 10:09:50   
DanniiBoiixD
Member

Plasma Armor should be thrown in the freakin' trashcan. I will be so glad when the passive-->active change comes. I just hope that they replace them with good skills. Like replace shadow arts with a nuke skill or something.
AQW Epic  Post #: 15
7/4/2013 11:05:23   
  Exploding Penguin
Moderator


CH is a tank class that gets its offensive capabilities out of malf. Once their out of energy, they can't use malf, and they're pretty much doomed, especially since static can't really help them get even a level 1 malf back in most cases.
Epic  Post #: 16
7/4/2013 11:08:52   
ValkyrieKnight
Member

@ Striker

The reason TM's SuperCharge and TLM/Merc Surgical Strike works and not BM's SuperCharge and the Hunter's Massacre build don't is because BM/Hunters don't have a reliable way to maintain enough energy to use such skills also the Hunters need strength.
AQW Epic  Post #: 17
7/4/2013 12:01:12   
Elite Tuga
Member

We can talk about this topic literally non-stop because we all have different ideas, experiences & views.. This topic shouldn't be controversial because 1 of many reasons why at the moment Cybers are underdogs compared to other classes, (despite them still having a chance to win luckily & strategically) like 'silver sky' mentioned, is that most skills are useless like the 'static charge' every other class gains health/energy passively, simultaneously when hitting or getting hit & Cybers don't get that with 'Static Charge' which I find disappointing like iv'e already mentioned. I agree with 'Archlord' about players going contrary on most things players say thus leading topics into neglection from the ED game staff. I've tried all builds & I struggle with CH's & my friends do too, maybe every class has their problem/s but cybers are definitely in need of looking into. If its really 'TRUE' that actives will replace passives then this might balance things out for everyone, we will have to wait & see after the 'WAR.' I agree with 'DanniiboiixD' that some skills i.e 'Venom Strike' need a replacement because they are useless & we need fresh new skills to replace the least popular used skills to make the skill tree/s completely 'USEFUL' again. Maybe we need question/s & option/s in Rabblefroth's in-game panel or even in Facebook/Twitter to discuss & vote which skill's need a revamp or a replacement.

Thanks for all your comments guys I appreciate it & really hope to see Cybers get revamped after war or just at least some major improvements, Peace!


< Message edited by Mecha Mario -- 7/4/2013 12:08:25 >
Epic  Post #: 18
7/4/2013 13:09:26   
Archlord Raistlin
Member
 

@silver sky

I am glad you find cyber both interesting and successful. You are in the minority... Perhaps you are just more clever than the rest of us and obviously find no reason to assist in the improvement of this class.

We can all agree that there are useless skills...how would you describe multi shot other than underpowered? Have you seen someone use multi and hit for single digits while losing the majority of their EP?

I just say it like I see it, not couch my "rhetoric" in honey like you do. Perhaps you're an optimist and I'm a pessimist, but when you've been around this game as long as I have, it's frustrating to see the obvious ignored time and time again.
Post #: 19
7/4/2013 13:16:53   
Ranloth
Banned


Balance doesn't account for players who can't play, you cannot base balance around that because that'd result in OP'ness everywhere since players go for no-brainer builds. The fact you're using CH class means you do have some experience (Credits - take time + Exp -> knowledge) or know what you're spending your money on (Varium).

Balance will never account for players who can't play. That's your problem, not games' balance. The majority needs a lesson then whilst the minority can watch.
AQ Epic  Post #: 20
7/4/2013 16:42:32   
  Exploding Penguin
Moderator


Multi shot is not virtually useless on CH, although it still is fairly weak. I made an amazing 2v2 build at the beginning of omega (before aux damage nerf) that was complete dex abuse with a pretty high amount of support, resulting in my level 3 malf being very effective if my ally had an energy damage type, and my multi shot being able to hit 30-40s on both opponents when raged. I also blocked an absurd amount because of 9 shadow, ninja reflexes, dex abuse, and the yeti.

But in the end I still agree that many CH skills are vastly underpowered and need definite reworking. Plasma grenade is virtually useless, static charge is only barely useful for a defense matrix or EMP in the endgame, etc...
Epic  Post #: 21
7/4/2013 17:49:15   
ED Divine Darkness
Member

i dont want passives to go away :(
i like the passives as they are.
if ch needs a buff, it should be static charge giving 20% of damage done converted energy every turn. would make it a lot more fun. but dont remove passives >:(
AQ AQW Epic  Post #: 22
7/4/2013 17:51:11   
Dual Thrusters
Member

@EDDD

The problem with passives is that they are a must have for almost every build. With this update, that won't be so anymore.
MQ AQW Epic  Post #: 23
7/4/2013 21:29:08   
Midnightsoul
Member

Look, Elite Tuga, I've played as a cyber hunter since the beginning of Delta.

I must tell you one thing. You're not using your head when using Cyber. Cyber Hunter is THE CLASS where there is a lot of thinking involved. I've played every class except Merc so I'm pretty sure I know what I'm comparing Cyber Hunter to. I'm not saying you're stupid, but you must realize, it takes a lot to use.


On the other hand, some of the moves are underpowered, but not all so there are still builds out there where you can still use without being behind the rest of the ED community. 5 focus is a good one. Strength build died. So did Dex build. Almost everything died because Static Charge died. I guess you're really limited, but hey, I'm still a Cyber too. You're gonna have to live with it or live with something else.


Good luck
DF AQW Epic  Post #: 24
7/4/2013 23:04:59   
Mother1
Member

@ Midnight

And why do you think Static is the way it is now? Because it was originally the most overpowered effect with energy gain. It originally went through all enemy defenses effect wise and would give you back energy based on raw damage.

It was the equal to passive skills to other classes meaning it was a must have. The only thing that it could be countered before was a block otherwise there was no stopping this move.
Epic  Post #: 25
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