Elite Tuga -> Seriously Dev's, Cyber Hunters need to be 'LOOKED AT!' (7/3/2013 20:31:36)
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Basically, as many are aware 'Cyber Hunters' are hardly nowhere to be found in the leader boards these days (last several weeks). By my experience as a lvl 35 CH, I have no chance to beat anyone lately with any skill unless I start first & get lucky to win, which is pathetic & not fun. I've tried tank build & strength build but I all ways lose against BM'S, TM'S & T.Mercs, ect, specifically its nothing to do with my equipment & cores but simply the rubbish Cybers 'Skill Tree.' Most classes have a source or two of gaining HEALTH / Energy passively. Example BM's & BH's gain lots of Health passively as they hit they simultaneously gain health%. Tech M.'s get loads of energy% gain when rival hits them & on top they have 'Assimilation' energy stealer & list goes on. All classes that I'm aware of have passive energy or health gaining skills except normal Merc's & Cyber Hunters. As a Cyber hunter I struggle bcz CYBERS only have a pathetic 'Static Charge' skill which has been somewhat improved in % but is still useless bcz you can only take advantage of it if you specifically click the skill, it also has 2 cool-downs & PLUS its block-able= disgraceful skill. My opinion is Dev's should think about making the Static Charge 'PASSIVE' or giving us a new health &/or energy passive skill to our 'Skill Tree' JUST SO, CYBERS CAN STAY IN THE SAME PAGE! So look into it 'RABBLEFROTH!' Cybers are the 'EVOLUTION' of B.Hunters & even B.H's they out class Cybers.. PLEASE TRY BALANCE ALL CLASSES 'SPECIFICALLY CYBERS' so we can have FAIR PLAY experiences in-game! New content is second priority not FIRST! PLEASE Guys ENCOURAGE for CLASS BALANCING, Leave comment/s no trolling, Thanks!
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