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7/10/2013 19:12:41   
dont give up
Member

Hi all..
This is not a complaint thread by the way.
Who ever using this robot do you guys think its balance when you have to wait for this robot special and have it deflect even its a one time use only?
Is that a balance robot. Like, what do you guys think who uses this robot, is OK or not. do you think infernal need changes or stay having deflection on special with one time use only.
Please discuss....
No flaming too and have a nice day..
Post #: 1
7/10/2013 19:26:06   
Mother1
Member

I feel the infernal android is as close to being balanced then ever before. Oh god before the laser was made 1 time use this bot was vastly overpowered. It's laser was always spammed just about every rage a person had, and thanks to it being able to do over 100% damage defenses were worthless.

it got the nerfs it needed to knock it off that pedestal it was one for the longest.
Epic  Post #: 2
7/10/2013 21:54:28   
Predator9657
Member

It does seems a bit UP. If you get deflected that special is pretty much rendered useless.
Epic  Post #: 3
7/10/2013 23:57:11   
Dual Thrusters
Member

I actually don't mind now that IA is deflectable. Well first it doesn't cost any energy. And it's worse when you have a rage berserker blocked, rage max bludgeon etc.

I guess it's pretty balanced.
MQ AQW Epic  Post #: 4
7/11/2013 14:39:00   
ED Divine Darkness
Member

You could just nerf the max power of the special to 120% ( i dont want that to happen) and make it undeflectable?
or just make it hav same power and undeflectable?
AQ AQW Epic  Post #: 5
7/11/2013 14:47:37   
Mother1
Member

@ divine darkness

the laser with rage even with all the nerfs it has had is still powerful in the hands of focus 5 tech spammers. Having the laser unaffected by stats again would once again put it back on the pedestal that it needed to get knocked off of (in other words overpower it)
Epic  Post #: 6
7/11/2013 14:53:36   
ED Divine Darkness
Member

how would no deflection OP it? if u hav high tec they would be lucky to deflect it anyways.
If it does become OP, reduce its power by 10%.
I dont know, but that seems reasonable to me.
AQ AQW Epic  Post #: 7
7/11/2013 14:58:46   
Mother1
Member

I see the laser hit 40-50 with these tech abuse builds when it is raged and it is not deflected. Even more when the laser crits a person. You don't call that overpowered? lowing the power by ten percent will only chance this to 36-45 damage which is still a lot for robot damage even combined with rage.



Epic  Post #: 8
7/11/2013 15:01:13   
ED Divine Darkness
Member

... Fine. make it so that it cant crit either ok?
and it isnt OP. it can only be used once
AQ AQW Epic  Post #: 9
7/11/2013 15:05:01   
Dual Thrusters
Member

So you're suggesting that: It's damage is capped at 120%, and it can't crit. Um, no. Even if is is unblockable, it seems more like a nerf T_T
MQ AQW Epic  Post #: 10
7/11/2013 15:07:43   
Mother1
Member

@ dual thrusters

Not if you are looking for a free hit that isn't affected by luck. For many it would be a grantee way of ensuring max damage output without consequence.
Epic  Post #: 11
7/11/2013 18:13:46   
Dual Thrusters
Member

yea, but the max damage would be pathetic :/
MQ AQW Epic  Post #: 12
7/11/2013 18:22:39   
Midnightsoul
Member

IA is good how it is. It's had its time.

If I could suggest anything to make it more appealing. I'd have the laser repeatable STARTING from 130-140% damage and as each turn passes, it decreases by 5-7% until it hits around 75-85%

< Message edited by Midnightsoul -- 7/11/2013 18:23:34 >
DF AQW Epic  Post #: 13
7/12/2013 9:59:20   
Predator9657
Member

quote:

how would no deflection OP it? if u hav high tec they would be lucky to deflect it anyways.


That sounds reasonable.
Epic  Post #: 14
7/12/2013 10:05:00   
Mother1
Member

@ Predator9657

It does if you want to know that later down the line you will get destroyed by a laser that can do 40-50 damage with rage without no chance of surviving it. focus 5 high tech stall builds will make a comeback with this big time, and it will once again put that bot back on it's god pedestal.
Epic  Post #: 15
7/12/2013 11:08:58   
I Underlord I
Member

There is nothing "balanced" about Infernal Android. It's normal attack is simply not worth using for most even at level 5 focus, and if the special is deflected... too bad.

Mother1 continuously refers to IA's pedestal, but doesn't talk about how other robots have been and are on such pedestals also.

_____________________________

"Memories and thoughts age, just as people do. But certain thoughts can never age, and certain memories can never fade."
~ Haruki Murakami, The Wind-Up Bird Chronicle

AQ  Post #: 16
7/12/2013 12:02:40   
Mother1
Member

@ underlord

did you play through the infernal war and get the bot when it first came out? The bot was overpowered ever since day one. People quit the game at one point just because of the bot. I even remember everyone who quit saying "I am quitting now, and I am not coming back until this bot get's nerfed"

Plus even after this nerf this bot was still extremely overpowered. As it is now it has finally some sort of balance.

But on another note what other bots are on a pedestal or were on pedestal's? I would like to know.
Epic  Post #: 17
7/12/2013 13:48:20   
ED Divine Darkness
Member

botanical/ dark botanical hazard, azrael borg( not that op tho), and gamma
AQ AQW Epic  Post #: 18
7/14/2013 19:53:33   
lionblades
Member

i like infernal as is right now...
before you could spam robot for 60 dmg per rage
AQW  Post #: 19
7/14/2013 19:59:19   
Dual Thrusters
Member

^

That's how I beat my juggs back then :P
MQ AQW Epic  Post #: 20
7/14/2013 20:29:11   
AQWorldsFarmer
Member

I loved that short period of time when I was doing 95+ damage with Infernal Andriod...it was epic even though it was extremely unbalanced.

Then it was nerfed...then a few months later everyone got use to the nerfed damage and said it was way to powerful and it was nerfed...AGAIN.

But I think its still a good robot, when used correctly.

My problem is that dang yeti bot.
Post #: 21
7/15/2013 1:17:35   
Dual Thrusters
Member

@underlord

You do realize that the bot's normal attack is practically the same as all the other ones -.-
MQ AQW Epic  Post #: 22
7/15/2013 11:20:58   
  Exploding Penguin
Moderator


In response to some posts on this thread...it doesn't matter what happened in the past with the bot being OP or UP compared to others; what only matters is whether or not the bot is balanced right now, and unfortunately I have to agree with the fact that it deals minimal damage on its normal attack and its special can only do massive damage at its peak cap on rage (in which case you'd be lucky to hit 50).
Epic  Post #: 23
7/16/2013 7:05:46   
Necromantres
Member

quote:

(in which case you'd be lucky to hit 50).

i don't wait to the cap and as a tech spammer (aka caster) i still do on rage 30-40 damage even on tanks. Your argument it's invalid.
Besides it seems OP only because it's used as the final blow

quote:

I'd have the laser repeatable STARTING from 130-140% damage and as each turn passes, it decreases by 5-7% until it hits around 75-85%

I can already see a tech spammer like a caster using max malf, IA, plasma bolt if it were that way.
Epic  Post #: 24
7/18/2013 17:21:19   
I Underlord I
Member

quote:

~Dual Thrusters wrote:~

You do realize that the bot's normal attack is practically the same as all the other ones -.-

Please take a look at this badly-made chart. I apologize beforehand for any inaccuracies, especially concerning how many times an effect can be used.

Assault Bots: 15 Damage; repeatable powerful effect (nerfs debuffs on self or ally)
Pyro Fly: 15 Damage; [repeatable?] relatively powerful effect (disables one of an enemy's three highest moves for the remainder of the battle)
Infernal Android: 15 Damage; one-time varyingly powerful attack that can be deflected, useful only in later rounds
Azrael's Borg: 16 Damage; [repeatable?] powerful effect (nerfs an opponent's buff)
Bio Borg: 16 Damage; [repeatable?] powerful effect (reflects half of melee damage taken to opponents)
Yetis: 16 Damage; repeatable powerful effect (forces secondary and auxiliary weapons to cooldown)
Bunny Bots: 17 Damage; [repeatable?] relatively powerful effect (hurts an opponent if they attempt to strike in a duration)
Gamma Bot: 17 Damage; repeatable physical AND energy attacks
Warrior Yetis: 17 Damage; repeatable powerful effect (forces secondary and auxiliary weapons to cooldown)
Golden Yeti: 18 Damage; repeatable powerful effect (forces secondary and auxiliary weapons to cooldown)
Omega Yetis: 18 Damage, can be charged +1; repeatable powerful effect (forces secondary and auxiliary weapons to cooldown)
AQ  Post #: 25
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