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New way to select skillls

 
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10/6/2013 10:53:27   
Cyber Dream
Member

When the passives turn into actives, the ability to freely select which tier of skill you want to use should be considered. Right now, the current system allows you to retrain and select a skill up to teir 10. But with this new idea you will be able to select a teir 1 to 10 while in battle. Thus causing you to only retrain your stats instead of skills. With this you will be able to manage your mana Better.
Example.Lets say you have a tier 10 blood commander that costs 20 mana point and your opponent just took away 9 mana points. With 11 mana left over and blood commander costing 11 mana, you will now be able to use it. Here is another example. Lets say you have a level 10 Surgical Strike which costs 59 mana and your opponent took away 3 mana,with a teir 9 surgical strike costing 56 mana, you now will be able to use surgical strike tier 9 and under.
AQW Epic  Post #: 1
10/6/2013 11:05:08   
Ranloth
Banned


I do believe this would cause imbalance instead - some people drain EP to avoid the use of ___ skill, regardless of the power. Having it available earlier on but at minimally weaker power would overpower some builds with no way to fix it.

Example: Caster TM with low level Bolt. Support Mercenary who's about to use Multi. Strength abuser (possibly BM).

The concept is interesting, but it's impossible to balance it so it'd not be abused by people under any form. :/
AQ Epic  Post #: 2
10/6/2013 12:43:23   
martinsen5
Member

I totally get the idea, but I don't support it, sorry. EP drain would be pointless if this was implemented.
AQW Epic  Post #: 3
10/6/2013 13:07:40   
Cyber Dream
Member

quote:

I totally get the idea, but I don't support it, sorry. EP drain would be pointless if this was implemented.
Actually, emp drains wouldn't be pointless. In a way it will bring more strategy. Would you prefer being hit with a level 10 massacre or a level 5 massacre?
AQW Epic  Post #: 4
10/6/2013 17:03:12   
martinsen5
Member

@Cyber Dream, I would prefer draining their EP and not getting hit at all.
AQW Epic  Post #: 5
10/7/2013 16:24:51   
ED Divine Darkness
Member

nice idea, but then you would have to make energy costs way higher to stop abuse. like +6 cost to every move, and 50 starting energy.
AQ AQW Epic  Post #: 6
10/7/2013 23:20:10   
  Exploding Penguin
Moderator


@ED: I think you're exaggerating because most people's max energy is barely higher than 60, and then investment in EP is also very slow.

As for the idea, it actually sounds quite interesting so I might be up for it, but I really haven't thought about its implications on balance. It would still be pretty neat, though.
Epic  Post #: 7
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