CivilAE
Member
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@Elite Tuga: I don't understand why you're making the comparison from the past when we had passives. Post P2A only. I feel your comment is extremely biased just because you're a TM, (an edge is an edge so to speak since this has happened with other classes in the past(Bloodmage,Cyber,Merc, etc) If so why not bring back Cybers old static charge?(Also a class you had happened to complain about recently). Not only that this skill is actually better than the old static.* But as you've said they're beatable with bounty hunter the only class that seems to have a niche against it, sadly not everyone uses bounty hunter and the game is supposed to be balanced so that all classes are given a fair shot. Not Rock, Paper, Scissors (referring to classes, this naturally happens with build variation). Please note that you have two unavoidable sources of energy as is, one that takes away and potentially deals 85% damage. With the implementation of cores costing energy as well, and every class not having a viable energy revenue. This gives TM one hell of an advantage. From what they've said P2A is to make things more strategic. It's a pain seeing mages spam unavoidable heavy shots, and get away with it only because they have a superior ammo feed that allows them to do such. But no this isn't the case for all mages some actually use it to it's full potential, but I've seen it happen this way and still come out with a victory. Don't bring back the old one, I'd just replace the current one with something better*
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