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Bunker Buster nerf?

 
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12/23/2013 11:34:34   
Steel Slayer
Member

Bunker buster used to have a fairly large range on how much damage it could do, the range has been removed, which is cool. Problem is, all they did was remove the top end, and leave the skill only able to do the MINIMUM damage it used to be able to do, resulting in a huge nerf. Noticed this when I logged on to my merc just a few minutes ago, his bunker used to do 57-63, now it just does 570. Did this skill really need a nerf like that? Damage range got removed on Surgical Strike, too, but that was left at the top end of the range, so that's fine.
Epic  Post #: 1
12/23/2013 11:55:30   
Ranloth
Banned


Plasma Cannon ended up in the same way - it was 54-60 damage for me, and now it's 540 or 544 damage IIRC.
AQ Epic  Post #: 2
12/23/2013 12:03:42   
santonik
Member

I found myself this case as well. I was not too sure at first but I believe that this has happened.
Epic  Post #: 3
12/23/2013 13:59:09   
ED Divine Darkness
Member

it should take the average of the range so if it was 54-60 it should do 57.
AQ AQW Epic  Post #: 4
12/23/2013 19:08:06   
GearzHeadz
Member

In reality, yes, it did need that nerf. It was a very powerful skill. High damage, ignores defenses, reasonable energy cost, guaranteed hit, 25% crit chance.

< Message edited by GearzHeadz -- 12/23/2013 20:48:33 >
DF AQW Epic  Post #: 5
12/23/2013 23:32:12   
kittycat
Member

Well, I don't think it needed that nerf because their energy drain skills rely on the energy pool of their opponents. A possible mitigation of those moves would be an extra turn of cooldown.
AQ MQ  Post #: 6
12/24/2013 7:46:43   
Steel Slayer
Member

What's funny is, even nerfed, Bunker still outdamages Surgical by a LONG way for the same energy.......
Epic  Post #: 7
12/24/2013 7:53:15   
DarkDevil
Member

i don't think it got nerfed , the old system used to round up so maybe it now only got 4 instead of 10 .

we need a staff clarification here since DNs didn't get written.
AQ Epic  Post #: 8
12/24/2013 7:57:19   
Steel Slayer
Member

@darkdevil, this isn't about rounding, it's about the skill being at the bottom of the old damage range, read the OP. If they wanted to keep it at the same power, it would have been put in the middle of the old range like Divine said, but that isn't the case.
Epic  Post #: 9
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