NDB
Member
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Recently I had a match with a fellow TM that lasted over 140 rounds until I decided to just give up and do something crazy... and lost. Anyway, the point being is that neither of us could kill the other, no matter what--my opponents defenses were to high for me to kill him in him before he would Battery Backup and Loop Heal, and he was too weak to kill me in time before I used Batter Backup and Loop Healed. It is an endless cycle, and it clearly shows how broken these skills are. Something needs to be done about the way Battery Backup works; in theory, as long as you do not die and keep using this skill, you are immortal. This also applies to TLM, although in a battle between a TM and a TLM, the TM will eventually win because of Assimilation loop. This is not the case when two weak TMs or two weak TLMs fight. Hatchling Rush may or may not solve the issue, depending on case. If both players are just that weak (averaging, say 100 damage per turn), then the affected player will still heal, and still live to use it again. This is actually what happened in my duel, where I used Hatchling Rush and still could not defeat my opponent before he was able to heal again. It results in a complete deadlock that will never end until eventually, one player crits enough times in a row (theoretically, no matter how low the chances of critting, say, 4 times in a row is, if the game lasts forever, probability will strike and it will happen). Even then, it may not end the battle. With all that being said, any suggestion on fixes to Battery Backup or Field Medic will be helpful.
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