ED Divine Darkness
Member
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In this thread i will be talking about TLM. When they were created, the aim of this class was tanking, but now they fail at it. In this thread i will be discussing Balance issues with the tactical merc class. . Venom Grenade is too powerful compared to venom strike. It is too efficient, and what i suggest is either nerfing it's power to 120 or increasing it's cost by 20, or maybe increasing it's cooldown to 2? . Field Commander is just a weaker version of blood commander. An idea i think remorse. suggested, was to give it a bonus effect: increase healing effects by 30% when it is activated. I support this, but I have an idea of my own: 15% of damage taken for this ability's duration is converted to energy. . Frenzy is useless, MoB is a better version. I think gearzhead's idea of a 25% chance crit would be good. Or maybe give it a small % ignore like maul instead of a crit chance? . Bloodshield is rubbish, since from the last few updates and item releases, hp is vital. maybe make it more efficient eg; increase the resistance you get by 20% reduce the cost by 15%, and give it an ability which reduces the damage you take by 10%? or my old idea: CLICKY this idea is basically, sacrifice energy, for a shield that protects your hp for a set amount of turns. . Atom smash could use gearzhead's idea of giving it 85% damage on enemy's hp, a bit like assimilate. These are my ideas, tell me what you think! (instead of all of this, we could just add smoke, lol)
< Message edited by ED Divine Darkness -- 1/12/2014 17:34:38 >
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