Ranloth
Banned
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Actually, TLMs were overpowered back then due to Maul + Frenzy + Smoke + Tech-related-bonuses combo, not because of Smoke on its own. Maul is gone. Frenzy had quite a hefty nerf since the initial release, Smoke has had a mini nerf, and Technician is gone. Not mentioning various changes to stat progression. Stun Grenade with your example is dependant on luck - Strength build and weak Grenade that may not stun, will result in a waste of Energy + poor damage. Any build can dump L1 Stun and say their build is OP because I have x% chance to stun. It may work on paper, but not in practice. The only reason why Smoke was removed was... not the synergy either, not 100% at least. There was "3 skills rule" rule at the time; each class could have 2 out of 3: passive EP or HP regen, passive Armor, and a debuff. Ashari covered it before - it was either Reroute or Smoke being removed from TLMs, and she has decided it will be better if Smoke leaves, because Reroute was crucial for TLMs, in order to compete. Next time, it's good to double check on some info - because, Chosen, you are a tiny bit wrong with your post. Whilst your opinion is yours, it's neither wrong nor right, whilst the facts are true.
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