Home  | Login  | Register  | Help  | Play 

Can we do something about the abyss weapon ??

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Can we do something about the abyss weapon ??
Forum Login
Message << Older Topic   Newer Topic >>
2/4/2014 22:47:05   
Rui.
Banned

 

This is seriously the most OP weapon from a 2 vs 2 standpoint.

1.. It can be used on first turn
2. Deals full damage
3. Cripples blood commander
3. Cripples Blood mark
4. Cripples Super charge / Surgical heal back
5. Cripples heal


Can we change it to it reduces heal and all healing effects by 10% for 5 Turns or stops 100% heal effect for 1 turn. ?

This is getting so frustrating.

Why does one have to be forced to use this weapon over Infernal interdictor / omega / delta / bio just to name a few..

Why this one cheap weapon overpower them all ?

Can we nerf it to oblivion .. and yes i have one and its just too Overpowered.
Post #: 1
2/4/2014 23:48:18   
  Exploding Penguin
Moderator


10% is laughable because it's way too wimpy to stop anyone. Over-nerfing something isn't the way to solve it.

The problem isn't in the effect of the core. The problem is that only a small amount of classes have good checks/counters for it.
Epic  Post #: 2
2/4/2014 23:54:17   
dfo99
Member
 

if it be nerfed everybody will sell this weapon
Post #: 3
2/5/2014 3:33:40   
DarkDevil
Member

^ they weren't forced to buy it either , and the terms and conditions of the game doesn't help those who buy something to abuse it.

anyway aperantly staff don't want to balance this core yet for some reason althought its plainly overpowered and admited by all the game players to be so.

a good balance will it going down to 30%.
AQ Epic  Post #: 4
2/5/2014 4:18:57   
Rui.
Banned

 

Its not completely nerfing it penguin .. compare this to all the weapons which have a active special .. omega/delta can be countered with assault bot .. comparing with other weps the damage cores just give u a 1 time 10 to 20% damage boost the new hawk core just does 25% more damage that too when your health is low ..

this weapon costs the same energy and is just too devastating..

Its completely fine when used on a 1 on 1 but on a 2 vs 2 its too much .. its just a slaughter house for the person who starts second.

It needs to be nerfed to to the ground so other weapons are gives equal opportunity to be used.. i do not want to be forced to use something to win ..

< Message edited by Rui. -- 2/5/2014 4:20:05 >
Post #: 5
2/5/2014 5:39:53   
Ranloth
Banned


Comparing effects to damage is a bit flawed. One is used for damage, other for it's effect. One deals bonus damage + unblockable, other deals standard damage + blockable + effect instead.

10% is overshotting the nerf drastically, hence why this won't even happen. You're basically doing what Devs did with CHs once - introduce PA and nerf SC to oblivion, which is what would happen here. 10% wouldn't even be efficient - the core would end up being garbage not worth Energy. You'd be better off with likes of Curse even.

Bringing it down to around 30% would solve the job. 20% can be significant, especially when people try to counter it with likes of Generator or double Heal, because we're talking at a good 150-200+ HP difference with double Heal, or around half of that with Generator - although, that depends on your Def/Res lean.

And if you try pointing out that I use this weapon, yes, bought it last week, but I've suggested ^ this around the time this core came out, so I'm not biased. In fact, wanting to nerf the core and using it should also count for something - usually people enjoy being OP and get furious after it gets nerfed.

quote:

It needs to be nerfed to to the ground so other weapons are gives equal opportunity to be used..

This is the exact reason why Devs don't listen to biased feedback. Look up the definition of balance, before you create a balance thread. There's a difference between "balance" and "bias", a big one at that.

< Message edited by Trans -- 2/5/2014 5:41:15 >
AQ Epic  Post #: 6
2/5/2014 5:55:01   
Rui.
Banned

 

Trans, i have this weapon .. nothing biased here.

Omega delta bio frost destroyer all effect weapons are block-able but none of their effects are such devastating.

Comparing weapon active cores is the right way to go because they are all one time use consume almost the same energy..

If this weapon can completely screw 5 skills for 3 turns then its something that does not belong here .. 10% is too high .. It needs to be nerfed even lower .. No clue what the devs were thinking.. Nuff said i aint going to go back n forth on this ..
Post #: 7
2/5/2014 5:55:11   
King FrostLich
Member

Nerf the effect to 33% and you get a balanced core.
Epic  Post #: 8
2/5/2014 6:07:30   
Ranloth
Banned


Why have 10% for 5 turns, if you can have 30-33% for three turns? The point of the core is to time it, and remember that 1v1 exists and it's a bit more difficult to time it there - since two players cannot focus on one enemy, unlike in 2v2. Cost could also get bumped to 150 EP. It's only +10 EP more, but it's still something.

They have other effects (weapons you've mentioned), because that's how they've been made. They also get cheaper EP cost on top of it, if you haven't realized. People claimed Omega Override is overpowered due to stat abusers and how having 150 in a stat (good ol' Support abuse) would take away -45 Support just like that - not even a proper debuff would match it.

You suggest 10% and still think it's too high. Biased feedback isn't considered for a reason, and balance isn't a joke either, so, making complaints without having a balanced feedback - but instead, saying it should be nerfed to the ground - isn't going to help you get your point across, to the players and Devs alike.
AQ Epic  Post #: 9
2/5/2014 10:48:20   
Darkforce832
Member

It should only affect Field Medic, after first heal the effect would be gone. The effect should be lowered to about 33%. Have a lowered time span the effect stays on target.

The other healing skills and cores should all be left out from this effect, especially Mark of Blood.
Post #: 10
2/5/2014 11:26:34   
Drianx
Member

quote:

Nerf the effect to 33% stupid Battery Backup and you get a balanced core.

Fixed.

< Message edited by Drianx -- 2/5/2014 11:27:06 >
AQW Epic  Post #: 11
2/5/2014 11:52:18   
Mother1
Member

@ Drianx

How is nerfing battery back up going to fix the black abyss core? Last I checked battery backup has no connection to hatching rush.
Epic  Post #: 12
2/5/2014 14:42:07   
coolboyelazizy
Member

Here is my thoughts about balancing Hatchling rush core :

How about nerfing the % to 30% and make the duration 4 turns.
or make it 20% and 5 turns.

___________________________________ ___________________________________ ___________________________________

if u wanna nerf the % u have to buff the duration.
AQW Epic  Post #: 13
2/5/2014 15:43:53   
Ranloth
Banned


quote:

if u wanna nerf the % u have to buff the duration

That only applies if skill is somewhat balanced. If something is overpowered, it doesn't need a nerf-buff.
AQ Epic  Post #: 14
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Can we do something about the abyss weapon ??
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition