Home  | Login  | Register  | Help  | Play 

Rage System.

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Rage System.
Forum Login
Message << Older Topic   Newer Topic >>
3/27/2014 12:20:17   
hokageshi
Member

Okay. first of all Hi and Good Morning. Well as the subject says. I wanna suggest here that how about we can use rage when we need it? its not like we can rage all the time. simply, after the rage is fully charged, you can use it by option. want or not. It helps a lot as someone can use rage on a better attack like energy or physical attack. don't get me wrong. its not like you are in rage all the time. after the rage bar are fully charged, you have an option to use it or soon. ;) honestly, I always stuck at using weaker attack on rage bar. So this system may helps .


Any Feedback are welcomed. :)
AQW Epic  Post #: 1
3/27/2014 13:15:14   
edwardvulture
Member

agreed, but after they change the mechanics of rage first.
AQ DF MQ  Post #: 2
3/27/2014 13:25:11   
Tri Phoenix
Member

Supported.
i love this idea and i dont see any harm in doing it
AQW Epic  Post #: 3
3/27/2014 14:03:00   
OverlordED
Member

Supported, great idea.

Sometimes I'm stuck on only strike, against a Bounty that had already used Reflex Boost, it's like a waste as he obviously blocks.
Post #: 4
3/27/2014 14:20:47   
Ranloth
Banned


As long as Rage gets revamped with it - which it needs to, fast... - then I'm all for it. Stalling your Rage for later (not using it) means you won't get any additional Rage beyond the Rage Bar, thus lose out - in other words, strategical value; postpone or use now.
AQ Epic  Post #: 5
3/27/2014 16:16:31   
Cyber Dream
Member

Instead of having unpredictable rage, how about we have a rage round where each player can perform a rage attack. Rage rounds should loop, like every 10(random number) battles you have a rage round. To me, this can bring strategy. Lets say player x gets rage before player b. Then player b can heal prior to the rage round, or take the opponents mana which could leave them with a gun attack, normal strike, or robot attack. If you use a heal/ buff (blood commander, field medic, hybrid armor, assault bot debuff, etc) in a rage round then you won't be able to use rage until another rage round comes up. Though the mercenary skill adrenaline rush will have to be worked.

Could this be the solution for rage?

< Message edited by Mecha Mario -- 3/28/2014 12:28:24 >
AQW Epic  Post #: 6
3/28/2014 3:03:16   
hokageshi
Member

thnx for the supports guys. Btw Cyber Dream, thats a good idea though. but I like the old one rage system more. just some changes on it that I said on this subject :) thnx for the feedback anyway :D
AQW Epic  Post #: 7
3/28/2014 11:23:45   
CHELSEA ROX
Member

Supported! So long as they balance the mechanics of Rage.

Sometimes what happens is that im against Dex TMs, and my gun is on cooldown.
Instead of rage striking which is likely to be blocked i could keep rage on hold untill i get rage gun.
This can make game more tactical.
Epic  Post #: 8
3/30/2014 20:01:28   
Oswald Cobblepot
Member

Supported !
AQW Epic  Post #: 9
3/31/2014 22:50:14   
DeeChamp
Member
 

Supported. this would really help BMs who may want to use parasite but have rage. Great idea
Post #: 10
4/4/2014 5:28:29   
hokageshi
Member

we really do need admins to check up this. :)
AQW Epic  Post #: 11
4/4/2014 8:12:34   
Ranloth
Banned


Devs do read all the suggestions. Often, it's Mecha passing over the threads to the Devs directly, to save them time, but I've spoken with Charade few times before and she clarified that they read it, but don't often reply - more like lurk around and save what they see as a good suggestion and put onto the priority list. ^^
AQ Epic  Post #: 12
4/4/2014 8:23:58   
The berserker killer
Member

 

Supported.

-Ghost God-
AQ DF Epic  Post #: 13
4/5/2014 1:36:39   
Thylek Shran
Member

Supported but only with the following addition as it would destroy alot tactics
and making Rage even more powerfull especially when being combined with
power moves like a high charged Infernal Android and Berzerker:

Rage power does fade by a few % points (20% steps from 100% Rage effect) each round when its fully charged until it does get used.
When its not going to get used and it fades to 0%, Rage gain will start over again. So players will be motivated to use a fully charged
and unlocked Rage as soon as possible before it fades more and more in power.

< Message edited by Thylek Shran -- 4/5/2014 1:45:03 >
DF Epic  Post #: 14
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Rage System.
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition