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Give CHS a Physical Move

 
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5/21/2014 14:04:45   
The berserker killer
Member

 

One of the biggest downfalls with Cyber Hunter is that it has a huggggeeeee lack of physical moves. In fact, it has no Physical moves whatsoever. What I propose/suggest is to make their Multi Shot physical instead of energy.
AQ DF Epic  Post #: 1
5/21/2014 15:20:48   
drekon
Retired ED Guest Artist


Each class needs a variety of damage types so I'd agree with you there.
Epic  Post #: 2
5/21/2014 17:01:04   
Dual Thrusters
Member

If it scales with tech then yes
MQ AQW Epic  Post #: 3
5/21/2014 17:15:36   
GearzHeadz
Member

I had an idea for a move to replace shadow arts as well, its like a less overpowered version of bludgeon but with an element swapping. This would work as a way to deal physical damage for most CHs as most CHs use energy weapons, making this move physical.

quote:

Replace the skill with a move that deals an increasing % of damage of the opposite damage type of your base weapon. It would scale the same as bludgeon, but still have the support and energy requirements as shadow arts. No weapon requirement. Blockable. (Example: If your weapon deals physical damage, then this skill will deal energy damage, if your weapon deals energy damage, this skill will deal physical damage)

Skill Level
Level 1: 23% More Damage of opposite damage type
Level 2: 26% More Damage of opposite damage type
Level 3: 29% More Damage of opposite damage type
Level 4: 32% More Damage of opposite damage type
Level 5: 35% More Damage of opposite damage type
Level 6: 38% More Damage of opposite damage type
Level 7: 41% More Damage of opposite damage type
Level 8: 44% More Damage of opposite damage type
Level 9: 47% More Damage of opposite damage type
Level 10: 50% More Damage of opposite damage type

110 Energy (+20 per skill level increase)
Level 1: 110 Energy
Level 2: 130 Energy
Level 3: 150 Energy
Level 4: 170 Energy
Level 5: 190 Energy
Level 6: 210 Energy
Level 7: 230 Energy
Level 8: 250 Energy
Level 9: 270 Energy
Level 10: 290 Energy

24 Support (+2 per skill level increase)
Level 1: 24 Support
Level 2: 26 Support
Level 3: 28 Support
Level 4: 30 Support
Level 5: 32 Support
Level 6: 34 Support
Level 7: 36 Support
Level 8: 38 Support
Level 9: 40 Support
Level 10: 42 Support

Cool down: 2 turns


< Message edited by GearzHeadz -- 5/21/2014 17:16:36 >
DF AQW Epic  Post #: 4
5/27/2014 13:58:47   
The berserker killer
Member

 

That's a great idea, and I believe it should scale with tech since they are a technologically advanced class. And wonderful idea Gearz, that would make chs a truly unique class.
AQ DF Epic  Post #: 5
5/28/2014 15:39:35   
Jacobfarrow1
Member

Supported, even though I am no longer a Cyber Hunter. Every class SHOULD have a way to do both damage types with Skills. I believe Cyber Hunter is the only class without this.

Scaling with Tech would be a great idea, especially for synergy.
AQW Epic  Post #: 6
6/3/2014 15:18:22   
The berserker killer
Member

 

My thoughts exactly. They are a technologically advanced class so I do understand that they should only use Energy/Technology but this class needs more variety.
AQ DF Epic  Post #: 7
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