Ranloth
Banned
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Not so long time ago, many hardcore players have complained how level cap hasn't been raised in a while - prior to level 40. Staff decided to please them and made a drastic increase, from 36 to 40. Wasn't accepted so well by those who wanted balance matches, since they'd get paired up poorly again due to the level discrepancy. Around the same time, Titan and NightWraith were in-game, talking to some players after a release, and they've asked what players would like to see (perhaps returned?) in ED, and many players have actually said "enhancements", which we know falls under the heavy P2W concept. The Legendary Mode. It kills two birds with one stone. Incentive to keep playing for sake of the highest Rank, and being rewarded for that effort in form of Legendary Points - which are basically cheaper enhancements that reward effort, not your wallet's content. Was this really a good idea, to mix the two, or release it at all? Balance wise, it was just awful. Gameplay wise? It's an incentive to level up, but at what cost? Delta has also had some decent balance changes. Anyone still remembers the TLMs with Smoke, Maul and pre-nerf Frenzy? Due to these player complaints, and very little feedback on what and how to change things around, the class ended up being nerfed badly. Complaints have arisen that it was done purposely by the Devs to "cheat" players off their money, by releasing overpowered classes, and then nerfing them. So, the people who listened to the players (Devs), ended up being blamed for cheating them. That doesn't sound logical, does it? First they complain about not being listened to, and then, once they do, it's even worse! Omega has fine balance examples too. Few recent topics cover Support (stat) and how it's now terrible. Anyone remember the initial release of Omega, and the Strength/Support - or mix of both - builds? Yeah, players also demanded nerfs and now they want to buff Support again. We're now going in circles to undo something that players wanted in the first place. Was it a wise idea to complain in the first place, without any specific suggestions? There are a few more examples, but you should get the point now. Even with players not being abusive towards the Devs, is there a point in listening to the community, on a major scale? It seems like they want to listen, and once they do, they get blamed for it. Yes, there is the case of balancing things out properly, but they wouldn't be in such a mess if players were a bit more specific about various nerfs and buffs, or found different solutions that wouldn't cause (even bigger) imbalance. This applies to balance and gameplay suggestion alike. Something that players wanted since Beta, and has happened in Omega, is now causing the game to end with even bigger imbalance - listening to players that is. Of course I'm not blaming players for Omega now, and saying Devs have done a fantastic job on the phase, and how the loss of players is totally not Omega's fault, but some changes DO cause some players to leave, whether it's temporarily or permanently, and these changes are suggested by the players too... Also relevant, a friend of mine has pointed out on Twitter how wanting things to change won't happen by saying "Your game is a piece of crap, fix it!", because you're [1] being disrespectful, [2] totally motivating the Devs to change something*, and [3] not even specifying HOW something should/needs to be fixed and expect them (Devs) to do it your way. I usually laugh at such complaints, because that's the reason why minority is listened to (constructive part) and not the majority, who will abuse the Devs via social media and expect them to fix something without saying what, how and why it needs to be fixed - which is quite contradictory too. * Just imagine you've been working on a school project for a long time, and your teacher comes in saying it's terrible, degrades you in front of other students, and expects you to fix it. Totally motivated to improve now, eh? And what to improve too. >.> I should probably clarify. Not all player suggestions are bad suggestions, but most often, they do more harm than good. But the title works quite well, by grabbing people's attention. ;)
< Message edited by Trans -- 7/5/2014 12:21:46 >
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