Variation
Member
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Poison skills are completely overpowered at low levels (overpowered against high levels who don't have an additional hp regeneration skill), and that's not because those players are new to the game. The poison DoT effect should scale with level because low level players don't have enough points to have high hp and good defenses. No matter what way you look at it, it's completely dangerous. If you go high hp at low level they will kill you even faster with poison because your defenses are so low (I know this for sure, I've used poison builds at low level). I have a 95% record on an alt of mine that used a poison build. The skill is so dangerous at low levels it's not even funny. They heal, and you can use it two rounds later. They attempt to energy drain you, you can recover it with piston/generator and poison again on the next round. The cooldown on these skills is ridiculous, just like the Botanical Hazards' special was changed to have a 4 turn cooldown so should poison skills, this way it can at least be countered with Field Medic multiple times. I don't have trouble with most poison builds at high levels because I have Mark of Blood and most of the players that use them have extremely low defenses. Not all classes have access to Mark of Blood so that isn't any justification for poison skills' current balance. Field Medic is the only direct counter to poison skills, but has a 4 turn cooldown so it's very unreliable against poison builds. The best solution to this is, as I said increasing the cooldown on all poison skills to 4 turns. EDIT: I'm not a fan of skills getting nerfed, but if a skill has more than enough justification to get nerfed then by all means it should. If it doesn't it's just completely disrupting balance and harming game play. Poison skills add an initial 85% unblockable damage plus up to 390 extra damage, and the fact that those skills are so easily spammable really doesn't help with the games current balance. I feel so bad for classes that don't have a hp regeneration skill besides Field Medic because those poison builds can tear them apart so easily it's just jaw dropping.
< Message edited by Variation -- 7/19/2014 12:31:44 >
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