Variation
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@kosmo: You say the level range is the only "problem," but you provide zero explanation. Making the juggernauts fight even lower levels will absolutely not address the core issue with juggernaut, which is the amount of energy control they have over their opponent. Making the juggernauts fight even lower levels would only be a bandaid fix because the juggernauts aren't losing because their opponents' level is too high. Good juggernauts are only losing in that battle mode because of the energy control their opponents have. How do you win when you don't even have the energy to heal yourself? Most of the time you're dealing with not one, but two rages in less than five turns. I have a very high ranked alt(rank 50+) and I did try juggernaut to see if it would be doable with a high rank, and just like I thought it was impossible. Two Mercenaries can drain all of your energy before you even get a second turn, and then Frost Shards/Piston Punch anything you get back. Blood Mage(s) can Energy Parasite you and give you no choice but to waste your energy. Cyber Hunters can drain 400+ energy from you in one round. Dexterity tank Tech Mages can heal loop and spam Assimilation/Overload until you're dead. Bounty Hunters can spam Static Grenade and a low level smoke and force you to play defensively. Tactical Mercenaries are generally the only players that don't drain much energy from you, as most of them are using a sword. The amount of energy control your opponents have over you in juggernaut is extremely ridiculous, and to top it off you have no enhancements and passive skills to cope with it like you did in the past. ConQrR the best juggernaut of alltime did 900-100(juggernaut) in Omega at level 36, and he would be the first person to tell you the problem is energy control. He has the most experience than anyone with this game in juggernaut, and his word is also blatantly obvious if you try playing it on high level characters. The levels you face would have to be lowered drastically for the juggernaut to even stand a chance. Now this issue arises, should they take the lazy way out and drastically lower the levels you face(bandaid fix), or address the real problem with juggernaut which is energy control? I can tell you certainly that drastically lowering the levels you face isn't a good idea for this game. Players are already scared to press the 2v2 button at levels 10 - 20ish, do we really need to make an even larger portion of our player base scared to press the 2v2 button? Both the juggernaut and his opponents must stand a chance to win and drastically lowering the level range would just make the juggernaut a god. Also please note that I'm saying drastically because a slight level change would still end up with the juggernaut being slaughtered. This is why the amount of energy control the opponents have over their juggernaut must be dealt with directly. That is the core problem with high level juggernaut, like I've stated.
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