Exploding Penguin
Moderator
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^They still did ridiculous amounts of damage even without rage unless playing against a super low-HP tank opponent. Most effective tanks these days have a good amount of max HP making rage less effective on them. Also, using rage against no-support opponents didn't do much more damage. I think rather than being punished for not having support, it should be that builds with more support than others has a clear advantage in certain aspects. Right now, if a support build faced a strength build, the difference in defense ignore from rage would be around 30%, which is almost always less than 100 HP extra damage every 4 turns or so. Not to mention crits don't do much damage to higher-HP strength builds as well, since crits are designed entirely to melt tanks, particularly the lower-HP ones. Basically, there are currently tons of factors demoting the idea of low-HP builds, but very few against the higher-HP ones.
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