Lord Machaar
Member
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@Remorse and ^ I can't agree more with you in this point, what the fun in playing a PVP game yet using a "copied" builds? The thing is, since adding up three more classes to the game, things got more complicated. Adding up more classes is always cool and fun, adds variety to the game and much more. Now tell the community that ED will add 3 more classes to make it 9. Most players will quit the game before finishing the setence. Because back in Beta, there were balance problems even when there were 3 classes, having 6 classes, made the balance problem more vast. Yes, adding up more classes will bring variety, but on the other hand it's not always fun, there will be constantly OP classes and balance problems. Same thing goes with skills and cores, I think, whoever is responsible for the game balance now is aware of that problem, and he/she/them is/are trying to make the game more stable by decreasing the number of builds available and options. This is a bad move in term of variety and fun, but we should wait until the end, because future-decisive balance moves come with a price. This is my personal point of view, some might say, that the game should keep its variety alongside having constant balance problems that devs should work on. But having constant balance problems will make the devs busy enough to not add something cool and original to the game. Adding something new to a "X" class will take testing of days and hours on other 5 classes, but not classes only, but for different builds of each class also. And as you know the ED team is so small for challenges this big. If there was like 50 testers, balance moves will be more efficient.
< Message edited by Lord Machaar -- 12/26/2014 14:02:29 >
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