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=ED= July 31st, 2015 - Patch Notes 1.6.51 (Balance)

 
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7/31/2015 15:32:18   
  Battle Elf
has ten 1v1 wins


quote:


July 17, 2015
Patch Notes - 1.6.50
BALANCE CHANGES:
  • Fireball
    • Now applies a 1 turn debuff that lowers target’s defense and resistance from (unbuffed) stats and armor by 5%

  • Atom Smasher
    • Now drains energy as a percentage of primary weapon damage, instead of total primary damage
    • Energy Drain: 52-79% → 48-75%
    • Now gains +1% drain per 8 Strength

  • Static Smash
    • Now drains energy as a percentage of primary weapon damage, instead of total primary damage
    • Now scales +1% drain per 8 Strength
    • 75% energy absorb remains unchanged

  • Stun Grenade
    • Damage: 185-320 → 195-330
    • Level scale: +1 damage per 0.44 levels → 0.4 levels (increased damage at level 40)

  • Overload
    • Damage: 170-350 → 180 → 360
    • Level scale: +1 damage per 0.44 levels → 0.4 levels (increased damage at level 40)

  • Plasma Grenade
    • Damage: 160-340 → 170-350
    • Level scale: +1 damage per 0.44 levels → 0.4 levels (increased damage at level 40)

  • Improbability Gate
    • Description now mentions the 400 damage cap to high health NPCs (functionality unchanged)


Tags: RabbleFroth Patch Notes


The other section of the Patch Notes can be found here ~Battle Elf

< Message edited by Battle Elf -- 7/31/2015 15:36:03 >
AQW Epic  Post #: 1
7/31/2015 15:38:04   
.Lord Ginger.
Member

BM still sucks, and an unneeded nerf to improbability gate.

"functionality unchanged?"
IDK, can't do 800 anymore or its always been original dmg+400 against boss?

< Message edited by .Lord Ginger. -- 7/31/2015 15:40:07 >
AQW Epic  Post #: 2
7/31/2015 16:11:16   
Optimise
Member

If I recall correctly, someone posted on the bugs forum few weeks ago mentioning the fact that Improbability Gate does not deal the damage it's supposed to against high HP NPC's. (Legendary Titan, Matrix, etc...) The reason behind that was obviously a cap of how much that 5% can take from the opponent's HP, which wasn't mentioned on the core's description.

From what I can understand, all they did was elaborate on the effect of Improbability Gate by mentioning the cap on it's in-game description. Basically, the core will deal your original auxiliary damage plus the 5% but, that 5% is capped at 400. Assuming there was already a cap before they mentioned it today, I do not think they nerfed it.

They could've just put that on the 'Bugs' section of the Patch Notes, as it's not a direct change to the core itself, rather a correction to it's description.

< Message edited by Optimise -- 7/31/2015 16:12:21 >
Post #: 3
7/31/2015 18:24:12   
King Bling
Member

Overload still needs more buff, again it isnt good at all no matter in what situation you hold, for fireball I havnt tried but its staff requirement needs to be removed for it to be a little effective in what so ever way.
Post #: 4
7/31/2015 20:04:42   
kittycat
Member

Well Atom Smasher should be made to cost zero EP if the drain is so low.
AQ MQ  Post #: 5
7/31/2015 22:49:44   
  Exploding Penguin
Moderator


I recall them mentioning quite a while ago improbability gate was capped. It wasn't nerfed this patch or shouldn't have been, as I do remember it was meant to do the 400 bonus cap from a long time ago.
Epic  Post #: 6
8/1/2015 2:42:05   
dfo99
Member
 

400 is 5% of 8000, so it remains the same as before, if it had no limit that could be really funny, especially if someday appear a npc with 30 or 40k of health

< Message edited by dfo99 -- 8/1/2015 2:44:24 >
Post #: 7
8/1/2015 3:49:15   
Lord Machaar
Member

quote:

Atom Smasher
Now drains energy as a percentage of primary weapon damage, instead of total primary damage
Energy Drain: 52-79% → 48-75%
Now gains +1% drain per 8 Strength


I think the nerf was useless, the skill will never be used if swords remain better than class specific weapons.
MQ Epic  Post #: 8
8/1/2015 6:08:37   
King Bling
Member

quote:

Now drains energy as a percentage of primary weapon damage, instead of total primary damage


This is a nerf since, total primary damage > primary weapon damage
Post #: 9
8/1/2015 8:03:15   
Uchiha Sarada
Banned


Weak Balance Update, Hopefully theres more next week dattebayo
AQW Epic  Post #: 10
8/1/2015 8:14:18   
Darkwing
Member

As a BM, the fireball buff doesn't look that good to get a staff. Maybe I could try some strength build but meh, 5% is low for a 1 turn debuff, not to mention you need good energy to cast fireball.


If BM needs a buff, I think they need to open a viable build other then 5focus. Strength build is meh( unless you have 30-40 ranks), strength support build is meh too unless you also have many ranks.


Maybe a buff to dex build that was not a problem fOR BM? If fireball would improve with dexterity instead of strength, rather then give it this defense lower buff.


And overlord needs a buff too. The only reason you would use that skill is if you want 25% chance to stun. All the other stuns are good for damage too.

And please don't tell me it has similar scale when you need to spam your point in support and get stuck with low defense and ressitance when others make you a tank.

< Message edited by Darkwing -- 8/1/2015 8:23:01 >
Post #: 11
8/1/2015 15:00:28   
  Exploding Penguin
Moderator


I like where fireball is going but as stated above the benefits are basically miniscule and barely impact the game. Still definitely not worth it to invest in the skill.
Epic  Post #: 12
8/9/2015 7:46:09   
santonik
Member

quote:

Static Smash

Now drains energy as a percentage of primary weapon damage, instead of total primary damage
Now scales +1% drain per 8 Strength
75% energy absorb remains unchanged


Today this is even weakier than before update.


Before update. i have 100 str stats. I can make 300 energy damage and gain 200 energy. After update i have 104 str stats. i can make (iirc) 242 energy damage and gain 142 energy.
NOTE i playing high support build. (blood commander give me 80+ str stats)




< Message edited by santonik -- 8/9/2015 8:19:44 >
Epic  Post #: 13
8/9/2015 9:46:14   
.Lord Ginger.
Member

103+33+(3 underdog crap) got 185 energy back from the drain. Before the nerf, 45 strength gave me 199-206
AQW Epic  Post #: 14
8/11/2015 15:01:56   
Alkimos
Banned


5 Focus Mercenary is garbage now, mercenary as a whole to be honest. It is impossible to beat a 5 focus Tech Mage because static does not take enough and they can keep Battery Boosting. I assume static was nerfed because of stat abusing support mercs. Now mercs who played 5 focus only get punished. Being competitive in 1v1 is impossible now.

As much as I would simply like to switch classes, I have always stuck it out and found strategies. But this is the nail in the coffin. This class has no creativity what-so-ever, & you end up getting punished for it.

Static needs to deal damage & take more energy.


< Message edited by Alkimos -- 8/11/2015 15:41:12 >
Epic  Post #: 15
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