Exploding Penguin
Moderator
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The base energy pool was changed to scale with level, just like health was. It should really be changed for a few reasons: 1. Builds that don't need the energy (many non-caster TM builds, for example) are set at an automatic disadvantage. 2. Crazy stupid builds like support builds reap too many benefits from the base stats and because their build is so easy to construct you are forced into certain build types to counter them 3. Builds that need more base energy should invest in more base energy to compensate. Builds that don't need as much should not have to invest points into there per the benefit of making a build that is not intensive on energy consumption. Basically, it makes builds which require more base energy, IE support mercs, certain caster builds, etc... to invest in energy. They're using a build that requires energy so they should have to invest more points into it and take points out of other stats to compensate. Also I am not saying focus builds (which would benefit the most from this) are balanced and need a buff or anything. If anything, focus builds seriously need to get changed up for reasons which can be discussed in another thread at another time. The main point of this is so that it lays down groundwork for easier balancing in the future, where builds that are built to not need to spend tons of energy will have an advantage in that aspect over builds which require more than minimal energy consumption. This change will most definitely need follow-up balance changes to target certain builds but this is just a first step to take.
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