speedmeteor101
Member
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AE has hinted that they've always wanted the game to feel like DF especially and AQc (which I support). The 2013 AQ3D did a great job of this as there were not mobile limitations; They had full sets of armor ready, they were preparing a 10 skill combat system [though they only had the 5 we have now], they had plants everywhere, moving grass, giant areas with an abundace of trees and other environmental things to make the game feel more real, better graphics and more (but the art improved in this version due to the worse graphics to compensate). You could probably look up a video to see what I mean. It felt like a 3D DF which was good. AlsoI feel like aq3d could be a little more scenic..... i kinda support them using 2D art in the background... I'd kinda like to see them use it for more than just a layer of trees. I think both aqw and DF did a good job with backgrounds (including the sky) and I think it could be done a good bit like the other games so it looks nicer. Now they've decided to throw in the low-end mobile devices and their graphic capabilities kinda went down so they are left to using 100% art (-metallic weapons/armor) to create these visual effects which is like a downgrade and upgrade at the same time. Not necessarily a clone of aqw, but it still feels less like DF, maybe by choice of color and location, and Idunno, the sparcity of trees make it feel less like a 'medieval' forest, for example. A bunch of small things like that add up to take away from the ambient feel good games have (though doomwood starts to make up for that and the game still doesn't feel [ibad). Next, for the mercy of thumbs they've decided to only allow for 5 skills as a smaller mobile screen could get pretty crowded with buttons, which is another downgrade [more like aqw]. More skills w/ complicated system make players happy, but because it is mobile we just can't. Really that's all. We're hoping they lean on DF for the story and cutscenes (& placement) but that's up for grabs, so nobody knows. As for all the downgrades (really it's my opinion, i guess) I feel that it all has room to improve and my hope for these categories has resparked thanx to this kickstarter. I'm this is gonna be a great game, I mean, it still is pretty good as it is... On Mysterious Stranger I realized that that had nothing to do with the thread, but I was just explaining my pov on the situation from above. So Ima add that personally, I don't want the mysterious stranger to have a big role.... Possibly a few levels or so under the boss, sure. But not a REALly big part. I honestly preferred him as the guy who just sold you doom weaps in DF. I only was fine with him changing out to be the master-mind villain in CH1 of DF because it made the story even better than it was before. In aq3d if he comes back he should just be a mysterious guy givin you some nice weaps or stuff like that.
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