Lord Machaar
Member
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quote:
There are* also hundreds of new mobile games with the same idea as BB. I understand that it was made to gain experience with unity? But to much time is being spent on it IMO. It's a good game, but it's not a game that can last. This. Devs are getting close to 2 year of working on BB. After all this means their major intention wasn't to learn unity, or make a future ED 2 on mobile, because BB is just one genre of many mobile games genres, spending 2 years on it is kinda time wasting, financially speaking too. Even the most successful mobile games become left overs after a while, reason? Mobile games remain shallow compared to other console games despite the huge developpement, hence why we are seeing sequels, Real Racing 1 , 2 and 3, FIFA FUT each year, new Simcity each year... etc... each year I'm saying. Even such games that are built by major companies and are more complex than BB, they get abandoned for many reasons: - Phones are evoloving allowing more features. - Players losing interest. - Devs can't add more stuff due to X limitations. Hence the game remains shallow, and players lose interest after awhile due to the lack of depth. ED devs are wasting too much time on one genre of games, I really find it a bad thing, and the worst thing is, it's taking them forever, when a company makes two completed games in 2 years, ED devs are struggling to complete one in 2 years, it's not even completed. If it takes them 2 years to build a mini mobile game, then I don't know when a future ED 2 will be available? Maybe for our grandkids? ED 2 on mobile will be more complex, intergrating many gaming genres, thus meaning devs will have to make other games of other genres to be able to make a fully functional ED 2 game. I'm not saying that BB is a bad game, it is indeed good, and if it was advertised in a proper way (sadly devs can't do that due to financial limitations), it would be a hit. But that's not the case, BB will remain a regular game beside the hundred or thousand others that get released each month, we are talking about a fierce competition here. Making more games is the key, working on multiple projects is the key. If devs don't run the extra mile, they will never achieve what they want, but sadly that's not the case, like I would really love to know what is the devs' daily routine? What's taking so much of their time? Are they working 3 days a week? 4 hours a day? That's the only explaination of them not running the extra mile and doing a good progress. No one ever said it will be easy, and I hope devs know that it isn't only them that are asked to do impossible stuff. Whether it's work or study, only those who run the extra mile, achieve what they want.
< Message edited by Lord Machaar -- 4/17/2016 7:22:31 >
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