NDB
Member
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When you do the math, Massacre is still usually actually sub-par to Super Charge and Surgical, especially considering it has no special effects besides the health steal. It does seem clear that it is the build (Support/Poison/Massacre) rather than the skill itself that is the problem, so I do support changing the requirement to Dex since that would specifically target these builds without hurting the skill itself. I also think that, at this point, it would make sense to make all of the supers have a Cool Down of 4 turns. With so many other skills getting their Cool Down pushed back over the years (Field Medic, all the Energy manipulation skills except Static Charge and Parasite, Multi-Shot/Plasma Rain/Artillery Strike, Bunker Buster/Plasma Canon), it makes sense to me that skills of this power should also have their Cool Down longer. Right now, it is too easy to use them multiple times per battle, before the other player even has the possibility of looping heal. I guess this was more of a problem with caster Tech Mages earlier on when Super Charge was still insane, but it is still a problem with them and is somewhat of a problem with Massacre Cyber Hunters. I thought about also making the Warm Up 4 turns, but that might be too harsh on the current Massacre builds. @TankMage Tech would not be a good idea since Poison and Static Charge already require it.
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