Brandazzle
Member
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I would love to write you some flavortext, and there are some minor spelling & grammar issues that I'd be happy to correct for you. While I’m not quite experienced enough as a game designer or DM to judge the general balance of this home-brew in the larger system, I do have quite a lot of feedback just within the class. Regarding the base class mechanics: I think there should be at least some description/mechanic for making SoulCloth for people besides yourself, as this is canonically the most typical activity of the average Soulweaver. (perhaps integrated w/ the magic item creation mechanic?) (perhaps SoulCloth as a magic item category?) I noticed that the 15th level ability is listed as "Timelessness of a Soul" in the leveling chart on the subclass version, but the 15th-level ability in the details is "Soul Sense." I suspect this is simply your forgetting to revise the chart. Regarding the “Soul Blinking” ability: What exactly does “teleport up to half your speed” mean? I think the “Soul Lash” ability only makes sense as a base class ability when using the non-subclassed version; with subclasses I think it could make a good Chaosweaver ability. Regarding the subclasses: For Soulweaver: I currently don’t see any implementation of the Synch mechanic, and I think that is an important part of the functioning of Soulweaver. Additionally, the Retribution ability is really, really powerful. I don't know how intentional this was, but it is devastating. Perhaps a limit should be imposed on how many times you can tug on the thread before it breaks. (Alternatively, maybe you meant it to be this powerful. Perhaps nerfing it could be balanced out by implementing the Synch mechanic.) For Chaosweaver: I think the Soul Shield ability should be revised to only apply to SoulCloth, since as written, it applies regardless of what you’re wearing. For Fleshweaver: I love the implementation here, especially Tanislav’s Last Will. I think you did a really good job with it. My only suggestion (which feeds into my last note) is that there be some discussion of the role-play impact of becoming a Fleshweaver. My main general note: I think there should be more discussion of, and guidelines for, roleplaying these classes. (A lot of this will probably come with the flavor text.) While the people using the home-brew will likely be people already familiar with DragonFable, I still think an exploration of how to truly role-play these and how Soulweaving can fit with the typical DnD world would be nice. (I am very willing to write it.) Finally, I would like to see some discussion/implementation of Soulsmithing, either as another subclass, a different class, or a flavor note for worlds incorporating Soulweaving. I have some ideas in this direction, and would be happy to discuss them with you. Overall, I really like how you’ve implemented this. I would love to help you improve the project.
< Message edited by Brandazzle -- 9/13/2019 19:33:10 >
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