Primate Murder
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Sure, that works too! First of all, I'd probably suggest switching to Werepyre subrace. It has a lvl 0 effect that allows you to use Str+Int in place of Dex, not to mention other nifty effects like stun immunity or the strongest Beast Form. The most common meta these days is stun-locking the monster, then nuking it into oblivion with powerful ele-locked skills. I'll mention a few easily available items here, and you can check out Commonly Used Strategies for a list of all suitable equipment and its combinations. Weapons Wind would probably be the weakest element, weapon-wise, so I suggest making it your no-drop. It's also a good idea to align your Awe weapon special to PWD for 3% chance of insta-kill, 4% chance if you also change it to Sword of Awe. Blazing Bloodzerker Sword from the Rare GGBs gives you +20% damage (+30% in Blazing Bloodzerker armor) for a negligible hp cost. Blade of Briar, available after defeating Keyote in the Void, has a weapon skill. Pair it with the subrace Beast toggle or the Bloodzerker toggle for some pretty high damage. P.S. The magic version of the weapon is currently bugged to deal more damage on the skill than it should, giving it the strongest synergy with Bloodzerkers. Your Horo Show sword is probably the best option for ice, giving you harm compression. If you go with Voidsplinter for harm, MagnaBlade gives you +30% damage. Terra Bloodzerker sword is an earth copy of the Blazing one. If you want the best energy weapon in the game, get it now! Due to a lack of story releases, we still have Frostval quests available, but the option should be leaving this Thursday. Complete the Frostval quest in Today's Events, the click to replay the Intro. Among the rewards is the Thunderlord's Staff, which has a toggle between an autohit mode (with a penalty) and an hp-costing Burn infliction. If you do miss it, or you just want a pure damage weapon - Regal Dragonblade in GGBs deals +15% damage for an hp cost. Morningstar Occult Cross is similar to Blade of Briar - you can click on it to activate a high damage skill that pairs well with Beast Form and Bloodzerkers. When the BoB bug is patched, it's going to be the weapon with the strongest Bloodzerker synergy. If you want a plain damage weapon, Lumenomancer Bloodblade from Rare GGBs deals +20% damage for an hp cost. Voidsplinter Tether and Sunderer are magic darkness weapons with a harm toggle from UR GGB, and a viable alternative to your Horo Show. Otherwise, you can try out Maw of Chaos (multiplicative darkness damage boost on click) or Infinita Staff (deals a little less damage, but heals a notable amount of mp based on damage dealt). Edit: I should probably mentions the werepyre blades as well. While not the most meta equipment, they allow you to use your Str+Int for weapon attacks even outside the werepyre armors. There are earth and dark variants. Armors Your werepyre no-drop should cover the darkness element. Blazing Bloodzerker armor from UR GGBs deals +20% damage for a negligible hp cost and has a toggle that locks you to 2x fire damage. Great synergy with weapon skills like Blade of Briar or Morningstar Cross. Quenching and Terra Bloodzerkers cover water and earth. The best wind nuke is premium, so I suggest simply using your Rex Rider or Golden Horror werepyre variant. WKZ, Horo Show and Taladosian remain the strongest options for their respective elements. The revamped Kindred armor is worth noting separately. It's not an exceptional armor for casual questing, but it can be charged beforehand to unleash a 6x damage skill that follows the element of your weapon and can be boosted by CIT. This makes it very good for cheesing bosses, so I suggest keeping it in your storage. Shields Cerberus Ward toggles between fire/dark, providing compression to fit in CIT. Celtic Wheel's Int drive still makes it the best option for FO builds, and Pies or Father Time work for ice. Golem Guard has a toggle to slightly lower your damage intake. Umazen Aspis is a -26 energy shield, making it the best choice for energy. Scarab Shell has a toggle to lower monster MRM - which increases the accuracy of all your attacks and spells. Spells Your Summon Poelala spell is colored blue, which makes me think you have the old, low-level variant. If I'm wrong, my bad. If not, get the proper scaling guest from UR GGB for a boost to you magic damage. For that matter, if you plan on using melee weapons, it may be a good idea to return Dunamis to active inventory as well. Your armor nukes should be as least as strong if not stronger than your spells. Maybe keep D-Burst for farming, but otherwise I'd suggest replacing them all with utility spells. Purple Rain is a great meta enabler. Imbue spells are some of the best ones available, though they cost tokens. They're quickcast and can change the element of all your weapon attacks and skills. Of particular notice are Fire Dragon Talon (+50% damage, need I say more?); Terror Fist (change WKZ damage to dark + chance to stun); and Dragonslayer Aura (void damage against dragons - great synergy with Dracomorgify). Here are some other great options to choose from: - Sizzler 'Splosion is an autohit earth spell. It deals less damage than a standard spell, but can come in rather useful against those high-MRM wind monsters. There's also the energy version from Frostval, but I'm not sure if it deserves an active slot, since there are very few dodgy water mobs. - Essence of Carnage is a rather interesting guest - in Defiant mode it heals your mp based on damage dealt and stores charges to boost your next spell. In Rampant it acts as a lesser version of Dunamis with a Backlash. It does use Cha for stats, though. - Arms of the Dragonguard cost a turn, but make your next attack an automatic Lucky Strike. - Angry Trobble, if clicked at the right time, can give you an accuracy boost. - Finally, if you're willing to spend the $, I'd suggest Buffalot's Beach Bod and Arcane Amplification, qc spells that boost your Str and Int. Pets Get Poelala from UR GGBs, and you're not going to need any other pet. I can give a list of other pets that remain somewhat useful at 0 Cha, but frankly all of them are going to fall short of the almighty Poe. Miscs Move Essence Orb to active inventory to cover your sp needs. Rejuvenating Necklace heals mp based on damage dealt. it can help you keep up the mp needed for your Beast Form. Shadowfeeder Pendant gives you qc celerity, making it one of the chief meta enablers in the game - especially since it isn't affected by things like Freedom or Boss Boost. Since Snugglefest is here, you can grab Love Potion for a qc control infliction. Bell Shell heals a little hp based on the damage you deal. The heal is less than that of CoRS, but Bell Shell doesn't reduce your damage, making it better for FO builds. Goggernaut Helm is a cheap accuracy booster that doesn't /2 for spells. There are several good damage-boosting miscs for hybrids. I'd probably advise either Eye of Osiris (Str, Int and accuracy boost) or Murderator Gauntlet (Str+Int boost and a chance to stun the monster). As you've noted, Prime Chaos Orb is very, very interesting. You can click on it once per turn to increase all damage dealt by 10% (stacks with each use), or you can try clicking on it multiple times per turn - but only with celerity or after stunning the monster, since it will grey out your menu options. Even better, it's a qc version of the Rainbow Raygun - each use scrambles monster's resists, allowing you to set it up for your best nuke. Hope the info's useful and don't hesitate to ask if you have any questions!
< Message edited by Primate Murder -- 3/3/2020 12:28:32 >
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