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=AQ= Summer 2022 Season of Gifting & Independence Holiday Super Event

 
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6/27/2022 12:26:22   
PD
Member
 

From the Homepage: https://battleon.com

quote:

Monday, June 27, 2022

COMING THIS WEEK!
Summer Z-Token Bonus
Z-Token packages give up to 30% more Z-Tokens!

Summer 2022 Season of Gifting - PaleSkull Champion:
Tibbles the Merry Elf returns this week to spread Summer cheer with a new donation contest - this time you can unlock the mighty PaleSkull Champion Set. With 10 amazing prizes to win, including a special CC version of the armor for the top 10 gifters, this is one set sure to make everyone's Summer brighter! We are also giving away 10 Pearl of Power Misc prizes every day for players gifting that day! This daily giveaway will end with the contest on September 1st.

Every Z-Token donated is randomly gifted to another player, so now is a great time to be enjoying AQ - as you could receive gifts up to 5K Z-Tokens just for playing!

This contest will end 11:59 PM EST September 1st, so don't miss out on these exclusive items before Tibbles returns home!

Independence Holiday Super Event:
Find TONS of new and returning holiday rares in the Limited-Time Shops as we celebrate the American and Canadian Independence Days! The Prime Energy Dragon, Krenos, has decided to do some patriotic cosplay. Sightings of Uncle Krenos have been reported throughout Lore. Defeat the mightiest energy dragon alive and unlock your own powerful Patriot Katana! Also Shinyaro takes over The Void with new House Guard rewards - his Southern Paw stronger than ever!

Hatred of Akriloth 20K Z-Token Package Update:
This powerful axe features Melee, Ranged, and Magic damage modes. Holding within it the infernal undying hate of Akriloth, the most powerful Fire Dragon in all of Lore! Use it to manifest the Wrath of Akriloth around you!

Amethyst Armaments 12K Z-Token Package Returns:
This axe is made of mystical amethyst and features Melee, Ranged, and Magic damage modes. The amethyst's healing properties will restore your health each turn while in Melee and Ranged form, and restore your mana each turn when in Magic form!

6K Z-Token Package - Spirit of Freedom:
Gain an extra 10% gold from battles all year long, also increases your daily gold cap by 10% (25% during the month of July)! Item only needs to be in your active Misc inventory (first 8 slots) and does not need to be equipped for bonus. This boost will stack with other holiday Spirit Miscs!


Tagged! Moglin! //D.U.M


< Message edited by DragonUltraMaster -- 6/27/2022 18:16:07 >
Post #: 1
6/27/2022 12:35:01   
Lv 1000
Member


Excited for the Hatred of Akriloth update.
Post #: 2
6/27/2022 13:07:02   
Bolter
Member

Speaking of Independence Day items, it includes the Patriotic Light versions, but I noticed that the Starforged, White Dwarf and Red Giant Lights did not return this month.
AQ  Post #: 3
6/27/2022 13:36:04   
Zennistrad
Member

quote:

Excited for the Hatred of Akriloth update.


According to the Newsletter, it's the Hatered of Akriloth now :p
AQ  Post #: 4
6/27/2022 13:47:02   
Bu Kek Siansu
Member


quote:

Amethyst Armaments 12K Z-Token Package Returns:
This axe is made of mystical amethyst and features Melee, Ranged, and Magic damage modes. The amethyst's healing properties will restore your health each turn while in Melee and Ranged form, and restore your mana each turn when in Magic form!


For NONE Spell-casting Mages, to restore HP or SP is (more) usefull rather than to restore MP.
Would it be possible to give MRM modes an option to select between HP, MP or SP?
Or, like Star Sabre of Justice (HP), Star Sabre of Wisdom (MP), Star Sabre of Balance (SP).

Post #: 5
6/27/2022 16:18:33   
PD
Member
 

A bit of commentary before the contest begins. While I don't think any of this will actually happen because it's likely they are going to use the existing code to hand out rewards, it's worth getting these concerns out so that it is known. Maybe it'll happen, maybe it won't. But putting this out now there is better than nothing.

On donation receipts distributions:

It is well known that over the great majority of the receipts usually happen from the first week and the last week. In the last donation contest, I documented that in the lull period, not a single donation was gifted between the lull period. Those who are going to participate in the middle of the contest will likely receive nothing. Not only this, but this kind of system also favors those whom play with multiple characters on their accounts. On an anecdote (but well substantiated to others whom have likewise benefited), I took advantage of both facts to receive around ~110,000 tokens last year. So why should I complain? Because if the contest were merely about giving to those whom don't spend that much on AQ nor play often, then this system fails at doing this. The ones whom play in the middle will be left to dry, and those with only a few characters will get crumbs compared to to those with multiple accounts; the vast majority of multi-character account players likely also are the same people whom are likely to donate the most in the first place.

My solution is to what I suggested doing last year. Only hand out the receipts after the contest, evenly across all participants of the contest. So if we've donated 10,000,000 tokens after the event is over, and there were 2000 donators, then everyone will get 5,000 Z-tokens after the contest is over. This will also discourage people from using multiple accounts to increase their chances of getting receipts over other players by punishing them via contributing towards the dilution of the after-rewards.

On ranked contests, sniping:

Sniping itself isn't really the problem so much as it is the ranked scheme. Because this is a zero-sum game, my gain is your loss. And people have found out that the way to secure your ranking is to donate everything within a few last moments so as to not allow your recipients to be able to donate them back due to not having time to cash in and donate what they received back. Additionally because of the tighter ranks than the winter contests, only people whom feel confident enough to win will actually participate. And the tighter the ranks, the less confidence people will have. Now it's good that last year we decided on expanding the ranks from 15 to 25. (and in retrospect, it was good that the rules were not retroactively changed as was originally planned) On the other hand this is probably only marginally going to increase confidence in being able to win a top prize. Even with this change that's only really 10 places more, which doesn't give me much more confidence that this will be substantially more fair. Which leads me to the next point...

On Tiered contests and alternative designs:

It's at least agreed by several others than myself that doing this would be a much fairer schemed compared to what we're doing now. Besides the fact that contest liekly reuses code and design, why cannot we not change the design of these contests? Or why could changes not have taken place between last year and this years' contests if enough people were unhappy with how it all went down last time?

If nothing changes because the belief that the current design encourages more participation, this could hardly be further from the truth. On the other hand the more someone feels like they have a "fair" shot at winning a prize, the more they are likely to participate. And we know from last year the expansion from 25 places to 50 had greatly increased the competitiveness and donation even outside of the normal linear increases of overall receipts from year-over-year. If we had tiered rewards with thresholds set at what most people consider "fair", this will encourage more people whom usually do not participate to give this a try. If it's a code-reuse problem, then perhaps we ought to just stop doing these things and consider doing something else.

We could even experiment with a collective event like we had with Neko and Nilak. We haven't had one of those in years. Why not try this again?

On set suggestions:

Another thing from last year that has left a bitter taste on most peoples' mouths. The set from last year left very few satisfied, and was mostly the result of a few of the winners whom basically overrode the opinions of the others. I could have been part of this said working group. Initially I even gave my implicit thumbs up because I cared more about the fairness (and I still care about this first before everything else) of the contest than the actual rewards. What I and most people didn't know (and thus asked to then be dis-associated with said working group afterwards) was that an extremely niche-designed set was the result and very few people ended up being happy with the final product. No opportunity from feedback outside the working group seemed to be considered, and this group seemed to wield disproportionate amount of influence over the final result. Which on the one hand it is not possible to make everyone happy. On the other hand we got a final set which left most of the people unhappy and could have been avoided if the discussions were more open than they were. I'm actually okay with the idea of people tagging along others', but it's worth remembering that those whom won in the other placements also deserve a say in what the outcome is.

On that same note, it's important that we get a good design out the first time, or good enough that only a minimal amount of tweaks will make it so that the vast majority of people will be left satisfied. And we know that the staff's budget for time is ever-limited. Only minimal tweaks were made last year because re-working the set afterwards is unfeasible given time constraints. Perhaps this year, instead of only at the end, we should have an active discussion starting now about what the set and items should be. It doesn't have to be decided now, but I think having a longer discussion on this will give us at the end a better product.

On the daily prizes:

I did suggest last year on an "encouragement" reward to donate every day. However with the current design of the contests, this falls into the same flaw that receipts do above. The winners of these rewards are going to be those whom flood the pool with their multiple characters. Instead of doing a niche item prize like this, I suggest something of continuous rewards. IE, for every 1000 Z-tokens you spend, you get 1 rare GGB box (not the final idea I have in mind, but an idea to be thrown out there so others can bounce off it). Yes, you probably will have a higher probability to win said prize if you wait until the middle of the contest, but this means you'll have to be part of an incredibly long queue and this doesn't even guarantee you'll win. There will only be 620 possible winners if this starts on Friday. And we all know that this doesn't mean 620 unique accounts. It's characters, so even fewer people than even that will even have it. Not to mention if people forget this piece of advice, prizes might not even be handed out.

These are my main concerns, as ever. Again if I have to be brutally honest to myself, none of these suggestions or concerns are likely to happen or even be listened to. Yet it's better that these problems are known than to not be.




On a secondary and personal note: I ought to have enough tokens farmed and saved from the last 2 contests to be able to win a top prize without spending money assuming that receipts should help me go over the top if my initial isn't enough to win purely on its own. And the fact that at least it's top 25 this time instead of top 15 only should give me and others a little more breathing room. Not much more, but enough that I have reasonable confidence in winning without spending money this time.

< Message edited by PD -- 6/27/2022 16:32:51 >
Post #: 6
6/27/2022 16:20:34   
Sphinx Jevoha
Member


Hi :)


I really hope the update to the Akriloth weapon will include an extra skill being given to the summoned Akriloth armor. The current skill, where it simply breathes fire onto the enemy, is very generic and bland.


I think, just like Airenal armor, the updated Akriloth should have 2 skills, perhaps the 2nd skill could inflict "Thermal Shock".


That would go hand in hand with Lore as well, as Draconnan and Akriloth were both users of intense heat.
Post #: 7
6/27/2022 17:05:08   
dr jo
Member

I do like PD idea on tokens every 1000 gets you a rare GGB and every 2000 donated gets you UR GGB, see how rich scrounge McLuck can become after all donations finished.
AQ  Post #: 8
6/27/2022 23:24:51   
Korriban Gaming
Member

quote:

Would it be possible to give MRM modes an option to select between HP, MP or SP?

If they actually did this it would become a fantastic item because of how versatile it is. I second this idea! (I just hope this doesn't mean that the healing will be peanuts)

quote:

I think, just like Airenal armor, the updated Akriloth should have 2 skills, perhaps the 2nd skill could inflict "Thermal Shock".

There aren't many sources of Thermal Shock in the game, I like this suggestion!

quote:

My solution is to what I suggested doing last year. Only hand out the receipts after the contest, evenly across all participants of the contest. So if we've donated 10,000,000 tokens after the event is over, and there were 2000 donators, then everyone will get 5,000 Z-tokens after the contest is over. This will also discourage people from using multiple accounts to increase their chances of getting receipts over other players by punishing them via contributing towards the dilution of the after-rewards.

I like the idea of rewards being spread more evenly but having to wait till the contest is over before we get a lump sum of tokens is a chore and kills some of the excitement of having such a contest in the first place. I think the instant gratification generates alot of hype. Maybe I'm just not a patient person XD. Also, I feel that "punishing" players with multiple characters is not so much better than "punishing" players with only 1 character.


quote:

Sniping itself isn't really the problem so much as it is the ranked scheme. Because this is a zero-sum game, my gain is your loss. And people have found out that the way to secure your ranking is to donate everything within a few last moments so as to not allow your recipients to be able to donate them back due to not having time to cash in and donate what they received back. Additionally because of the tighter ranks than the winter contests, only people whom feel confident enough to win will actually participate. And the tighter the ranks, the less confidence people will have. Now it's good that last year we decided on expanding the ranks from 15 to 25. (and in retrospect, it was good that the rules were not retroactively changed as was originally planned) On the other hand this is probably only marginally going to increase confidence in being able to win a top prize. Even with this change that's only really 10 places more, which doesn't give me much more confidence that this will be substantially more fair. Which leads me to the next point...

This is a contest after all. Sniping is very common and can be seen as a competitive/mind-games aspect. It is frowned upon but I think keeping it would be in the spirit of a contest. Expanding the ranks would be a good way of fixing the problem but then again, how many whales do we have that would make this a good idea? If 50th place spends $200 and can get the same prize as 1st place who spent $1000, will people still want to spend that much? (This is a business after all, and the donation contests are probably this game's biggest cash cow)

quote:

If we had tiered rewards with thresholds set at what most people consider "fair", this will encourage more people whom usually do not participate to give this a try.

As someone who doesn't participate in these contests because I just won't have the money to win, I like this idea but keep in mind that doing it in such a way would also prevent people from donating more after they hit the 1st tier. This would also remove all aspect of it being a contest since everyone can donate till they reach the 1st tier and get the same prize.

quote:

Another thing from last year that has left a bitter taste on most peoples' mouths. The set from last year left very few satisfied, and was mostly the result of a few of the winners whom basically overrode the opinions of the others. I could have been part of this said working group. Initially I even gave my implicit thumbs up because I cared more about the fairness (and I still care about this first before everything else) of the contest than the actual rewards. What I and most people didn't know (and thus asked to then be dis-associated with said working group afterwards) was that an extremely niche-designed set was the result and very few people ended up being happy with the final product. No opportunity from feedback outside the working group seemed to be considered, and this group seemed to wield disproportionate amount of influence over the final result. Which on the one hand it is not possible to make everyone happy. On the other hand we got a final set which left most of the people unhappy and could have been avoided if the discussions were more open than they were. I'm actually okay with the idea of people tagging along others', but it's worth remembering that those whom won in the other placements also deserve a say in what the outcome is.

On that same note, it's important that we get a good design out the first time, or good enough that only a minimal amount of tweaks will make it so that the vast majority of people will be left satisfied. And we know that the staff's budget for time is ever-limited. Only minimal tweaks were made last year because re-working the set afterwards is unfeasible given time constraints. Perhaps this year, instead of only at the end, we should have an active discussion starting now about what the set and items should be. It doesn't have to be decided now, but I think having a longer discussion on this will give us at the end a better product.

No, just no. Imagine spending your own money to buy an Iphone but some person getting a Nokia decides you should get a Nokia for your money instead. The players who spent the most money on the contest should obviously be the decision makers on what the items should be? I think that's only fair since they are essentially paying more for the items they want. Yes, this is P2W but that's the very nature of such a contest. You spend less, you lose out. Not saying that the other placements should completely have no say but ultimately, the decision should lie with the top placements. I second the idea of having a longer discussion period though and hopefully everyone can come to a compromise.


< Message edited by Korriban Gaming -- 6/28/2022 9:17:51 >
AQ DF AQW  Post #: 9
6/27/2022 23:40:27   
Korriban Gaming
Member

quote:

I was 1st for Desert Raider and none of my suggestions to improve the set afterwards were noted.

Oof I'm sorry to hear that. What I meant was the top 15 as a whole should be the decision-makers. If majority of the top 15 wants something but minority of the top 15 wants something else then they would have to fight it out among themselves. Like PD said, it's impossible to please everyone so naturally the best decision is to please the majority (of the top spenders).
AQ DF AQW  Post #: 10
6/27/2022 23:49:09   
GwenMay
Member

I'm excited about the Akriloth Hatred update! I hope Tera'Suul also gets updated, I love those weapons. I would prefer to see updates in the vein of Airenal's Lance, with weapon-based skills and melee/ranged/magic modes.

We get a He-Man parody as the donation set this year huh? Interesting. Since we just got She-nyaa too, makes me wonder if AQ's staff have been binge watching Master of the Universe shows lately lol. Also, the armor will absolutely need a female version. I hope we get a shop this year as well.

As to the donation contest points made by several other commenters, of course the top 15 (now 25) should have the most say in what the armor does. They are the only ones who will ever use it, after all. The only interest non-top tier donators have in the armor is the extent to which the armor's design affects lower-tier reward skills, and that is all up to staff. While more than a majority of the top 15 did agree to one armor idea the last 2 years that ended up being roughly what was implemented, the top 15 as a group never made a group suggestion for the lower tiers. So, the lower tier rewards were ultimately a decision by the staff (as was the design of the armors, too). And, I would add that the rewards for the last 2 years were much better than the rewards for the previous donation contests largely because of player input.
AQ DF AQW Epic  Post #: 11
6/28/2022 1:02:58   
Primate Murder
Member

quote:

If we had tiered rewards with thresholds set at what most people consider "fair", this will encourage more people whom usually do not participate to give this a try.


I have to admit, I'm heavily opposed to this. This'd turn the contest into just another Limited Time z-token shop, and that kills all the hype for me.

Admittedly, this is just a personal opinion.
AQ DF  Post #: 12
6/28/2022 17:47:43   
Branl
Member

I suppose threshold rewards would avoid the pitfall of a competition format necessitating "losers". I can't imagine being one of the ones who gets pushed out of 25 within the hour of ending because they were too busy to be glued to the screen making sure they don't fall out.

But, eh, I'm just one person.
AQ DF  Post #: 13
6/28/2022 18:48:28   
Kaizoku
Member

Well, I imagine the point of the contest isn't for everyone to receive every reward at a reasonable price so much as to drum up hype for new and interesting items while raking in money. I was pretty happy with just the odd guaranteed misc for 1000 tokens when that was still a thing.
AQ DF MQ  Post #: 14
6/29/2022 17:28:05   
Cupquake
Member

Can we get confirmation if there will be a donation shop or not for this set?
Post #: 15
6/30/2022 1:40:53   
ruleandrew
Member
 

--- Idea ---
Top prize for contest x requirement:
Top 7 players that donate the most among all players for contest x plus all players that donate at least 90 % of [(player rank 7) donation amount for contest x].


< Message edited by ruleandrew -- 6/30/2022 1:44:17 >
AQ  Post #: 16
6/30/2022 12:42:53   
  The Hollow
AQ Lead


Yes, there will be shops for this year's prizes. It will be a Friday release this week.
AQ  Post #: 17
7/1/2022 15:10:20   
PD
Member
 

Looks like the release is live.

A couple things on the donation contest:

1. It looks like donating returns you back to battleon. This is really frustrating to play around with in general, whether you're trying to make small or large amounts of transactions. I thought this was fixed in the last contest?

2. The buttons aren't disabled for amounts you aren't able to donate.

3. We still have to play through that dialogue every time we try to donate. Again I thought this was fixed from last year? Otherwise the contest should function like it did in the winter. Hope these changes are made soon.




Otherwise loving the package revamps. I might actually consider getting the Amethyst Sunderer package since Water items are pretty scarce in general. Though I'll probably wait a little on that. It's on the $35 tier so comparatively it's one of the better value packages now. Looking forward to more updates throughout the year on items.

< Message edited by PD -- 7/1/2022 15:27:27 >
Post #: 18
7/1/2022 15:33:52   
Sphinx Jevoha
Member



Hello:)


The Akriloth armor appears identical to the Airenal armor, which is nice since the weapon-based skills make it useful. However, there are 2 things that are very unappealing:


a) Both skills have similar names. Probably a small issue, but "Blaze Breath" and "Inferno Breath" are very similar and seem rushed. There are so many better names, which sound unique:


* Flamethrower
* Pyro Scorch
* Blazing Flare
* Heat Fang
* Searing Blaze
* Infernal Blitz


You get the idea :) Please consider a rename of 1 of the 2 skills so that it doesn't sound repetitive.


b) Both skills have the exact same animation. Considering that this is a real-money weapon, I think 1 of the skills should have a slightly different animation for flavour/cosmetic reasons. Similar to The Galin' armor, which also costs the same $20 and has 2 differently animated skills.


In this case, please consider making the color of 1 of the skills darker, or adding some extra blaze effects/smoke effects, etc, (since it's supposed to be "overcharged"). It's a minor suggestion, but would greatly enhance the appeal of the armor, especially since it costs real money.


Thank you!
Post #: 19
7/1/2022 15:41:14   
Lv 1000
Member


Love the updated Akriloth items. The only thing that is somewhat annoying is that the weapon has a 20-proc special, which means that I have to swap to a 0-proc weapon to be able to use the skills reliably since they are weapon-based and thus respect weapon-specials.

< Message edited by Lv 1000 -- 7/1/2022 18:19:40 >
Post #: 20
7/1/2022 19:50:47   
GwenMay
Member

Akriloth update is great! I appreciate that staff is keeping these items strong even while balancing them. Would love to see Horn of Tera'suul get a similar update!

AQ DF AQW Epic  Post #: 21
7/1/2022 20:56:29   
Korriban Gaming
Member

+3 on the Akriloth update, I like it!
AQ DF AQW  Post #: 22
7/2/2022 0:44:37   
Primate Murder
Member

Just to be sure, what're the conditions for receiving a donation? Winning a battle within the last 24 hours and being within 15 level range of the donator?
AQ DF  Post #: 23
7/2/2022 9:22:43   
Kaizoku
Member

Hey, guaranteed misc and shield! I love it! Getting anything beyond faces for the pocket change is lovely, and miscs and shields are generally what I would most readily replace anyway. Thanks!
AQ DF MQ  Post #: 24
7/4/2022 3:14:34   
Biokirkby
Member

Hey, @PD, I think your maths or something might be wrong? I took your advice to heart last donation contest and I spread out my donations over the entire period, I donated every day (well, my day, I might have gone around a server time day), so there shouldn't have been a long period where there were no donations.
DF AQW  Post #: 25
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