dolstoi420
Member
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Thank you all for your response, i've read them and refined my toughts about this matter. The only REAL two reason I can observe for Cap limit exist is to play another Artix games when you reach the limit, or to pay more cash. If there are monsters that give too much XP, then nerf the monsters, don't cap the player. If its healthy to play for many hours or not, thats completely my choice of execution, I should not be limited by the game itself, that is my decision. Also if the XP/GP limit is for health and to avoid hackers, then why when a purchase is made the CAP is reseted? That is clearly a way to proffit limiting your gameplay. So being a guardian or a guardian-X (my case) its not ENOUGH. The ONE-TIME pay its just a makeup for "oh, you reached the XP/GP limit and the limit is huge, obviously YOU are playing too much and OUR monsters doesn't need nerf, now try dragonfable!". In fact this is a way to profit limitating the player experience, otherwise token-purchase wouldn't reset the CAP, rite? So no one is really caring about help, its money, folks. I stand for the XP/GP removal as a disrespect to grinding gameplay and dirty tactics to make me play another Artix games or to apply more deposits for wider XP/GP limits.
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