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Can the game distinguish between base stat and boosted stats?

 
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All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest Q&A >> Can the game distinguish between base stat and boosted stats?
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11/11/2021 10:30:22   
battlesiege15
Member

If you have 0 CHA, can the game distinguish it if it's boosted by items such as by the Triforce Misc or Buffalot?
AQ AQW  Post #: 1
11/11/2021 14:07:51   
Legendary Ash
Member

For the game engine to have any sort of ability to distinguish between base stats and stat boosts, it would have to be manually programmed, and from how QuadForce is unaffected by attempts to stack with other stat boosts, whether its applied first and the stat boost is applied second or vice versa, as well as how the 500 stat cap and -200 stat floor functions by looking at the total stat regardless of source, it appears AQ's engine doesn't do this at least in calculations, although there is a graphical interface distinction between stats applied from status conditions apart from stat drives and base stats.

Epicduel is the only example of where a recent promotional package equipment skill core that reduces opponent's stats is specific to base stats only while other stat (de)buffs are based on the total.
In AQW there is a graphical interface distinction between base stats and stats from equipment enhancements, but when it interacts with skills (de)buffs, it always uses the total.

< Message edited by Legendary Ash -- 11/11/2021 14:08:34 >
AQ  Post #: 2
11/11/2021 14:25:16   
battlesiege15
Member

Ah ok, thanks! I was hoping to do a suggestion that uses player base stats without boosts but I guess that's not possible. I'll find a workaround for my suggestion though. Thank you!
AQ AQW  Post #: 3
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