Sapphire
Member
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Unless someone has specified any differently, BTH still is affected by luck, too. It's not completely 100% based on mainstat. I don't guess they named the exact BTH formula but I would assume they simply took Dex's old portion and gave it to mainstat. That may mean mainstat*3/20+luck/40. So the 85% hit rate doesn't change, and thus auto-hit is unaffected. The bigger GBI issue will be END builds outside the Mainstat/End/Luk, which IMO is the new "Pure" build. The pure build now has max HP's and max BTH. Imagine this build using zerkers/bloodmage? Will be very nice. But other END builds such as mainstat/end/char (backlash), mainstat/end/mainstat won't suffer enough BTH loss to offer any significant drawbacks to the playstyle. IMO, if you decide to train a 2nd mainstat and hybridize, the cost should be less accuracy due to not focusing on 1 mainstat. Hybrids should be mostly deciding defense (END) or offense (luck). The BTH loss being only 6.25 will prove to be not enough to counter balance the stat training decision and may end up steering players towards hybridization over pure builds. This is directly counter to the attempt creating a Ranger niche. Players may favor hybrids over pures. This is why I advocate for mainstat/8+luck/20 instead, to actually create a much better stat balance when deciding defense vs offense. But to go back to the topic, I think luck's still there, thus auto-hit penalties and standard hit rate assumptions and all that remain unchanged.
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