Sapphire
Member
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Blocking from DEX was reduced from 31.25 (I think that's where it was iirc) to 5, but this 5 is no longer assumed in the balance standard model. It's considered an extra bonus for Rangers. Since Dex no longer is offering such high MRM for dodging for monsters too, they needed to have their MRM at the base level increased. However, it increased more than the 31.25 because 1. The old stat cap moving from 200 to 250 raised our BTH by approx 7% and we have been playing AQ for years with an extra amount of BTH. 1A.- So monster MRM went up based on that. 2. Player BTH formulas changed, where BTH from mainstat went up slightly. (I don't remember the amount but it was like 1-2%) 2A- SO Monster MRM went up to compensate for this 1-2%, so that was a wash. So, in other words, staff essentially needed to figure out what average monster MRM would need to be in order to have 85% hit rates assuming 0 DEX. This is the amount monster MRM went up by, I assume. You're not getting hit more often. Irrelevant portions of the answer removed. The question was related to player Dodge rates, and has little to do with accuracy ~ Ward
< Message edited by Ward_Point -- 11/3/2022 5:06:12 >
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