Andlu
Member
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Fire Elemental MC Fire Pet. Click to toggle between: Thermal Shock Mode: 2 hits, Magic Fire, +0 BTH lean. Pay [40% Melee SP] and deals -83% damage to attempt Thermal Shock on the mob, subject to a save at a +10 bonus (Inflict with CHA/LUK, resist with END/LUK) MC is -10 thermal shock (and otherfreeze-like effects) potency. Burn Mode: 2 hits, Magic Fire, +0 BTH lean. Pay [20% Melee HP] and deals -50% damage to attempt to burn the mob (Fire, Power 1.33 for 3 turns), subject to a save at a +0 bonus (Inflict with CHA/LUK, resist with DEX/LUK) MC is -10 burn potency. MC Fire Guest. Click to toggle between: Thermal Shock Mode: 2 hits, Magic Fire, +0 BTH lean. Pay [40% Melee SP] and deals -55.3% damage to attempt Thermal Shock on the mob, subject to a save at a +10 bonus (Inflict with CHA/LUK, resist with END/LUK) MC is -10 thermal shock (and other freeze-like effects) potency. Burn Mode: 2 hits, Magic Fire, +0 BTH lean. Pay [30% Melee HP] and deals -50% damage to attempt to burn the mob (Fire, Power 2 for 3 turns), subject to a save at a +0 bonus (Inflict with CHA/LUK, resist with DEX/LUK) MC is -10 burn potency. Water Elemental MC Water Pet. Click to toggle between: Drowning Mode: 2 hits, Magic Water, +0 BTH lean. Pay [40% Melee SP] and deals -83% damage to attempt Drowning on the mob, subject to a save at a +10 bonus (Inflict with CHA/LUK, resist with END/LUK) MC is -10 drowning (and otherfreeze-like effects) potency. Choke Mode: 2 hits, Magic Water, +0 BTH lean. Pay [20% Melee HP] and deals -50% damage to attempt to choke the mob (-22.41 * [MobWaterRes]% damage, 3 turns), subject to a save at a +0 bonus (Inflict with CHA/LUK, resist with END/LUK) MC is -10 choke potency. MC Water Guest. Click to toggle between: Drowning Mode: 2 hits, Magic Water, +0 BTH lean. Pay [40% Melee SP] and deals -55.3% damage to attempt Drowning on the mob, subject to a save at a +10 bonus (Inflict with CHA/LUK, resist with END/LUK) MC is -10 thermal shock (and other freeze-like effects) potency. Choke Mode: 2 hits, Magic Water, +0 BTH lean. Pay [30% Melee HP] and deals -50% damage to attempt to choke the mob (-33.61 * [MobWaterRes]% damage, 3 turns), subject to a save at a +0 bonus (Inflict with CHA/LUK, resist with END/LUK) MC is -10 choke potency. Light Elemental MC Light Pet. Click to toggle between: Spirit Rend Mode: 2 hits, Magic Light, +0 BTH lean. Pay [40% Melee SP] and deals -83% damage to attempt Spirit Rend on the mob, subject to a save at a +10 bonus (Inflict with CHA/LUK, resist with END/LUK) MC is -10 Spirit Rend (and otherfreeze-like effects) potency. Blind Mode: 2 hits, Magic Light, +0 BTH lean. Pay [20% Melee HP] and deals -50% damage to attempt to blind the mob (-19 * [MobLightRes] BTH, 3 turns), subject to a save at a +0 bonus (Inflict with CHA/LUK, resist with END/LUK) MC is -10 Blind potency. MC Light Guest. Click to toggle between: Spirit Rend Mode: 2 hits, Magic Light, +0 BTH lean. Pay [40% Melee SP] and deals -55.3% damage to attempt Spirit Rend on the mob, subject to a save at a +10 bonus (Inflict with CHA/LUK, resist with END/LUK) MC is -10 Spirit Rend (and other freeze-like effects) potency. Blind Mode: 2 hits, Magic Light, +0 BTH lean. Pay [30% Melee HP] and deals -50% damage to attempt to blind the mob (-28.6 * [MobLightRes] BTH, 3 turns), subject to a save at a +0 bonus (Inflict with CHA/LUK, resist with END/LUK) MC is -10 Blind potency. Dark Elemental MC Dark Pet. Click to toggle between: Eclipsed Mode: 2 hits, Magic Dark, +0 BTH lean. Pay [40% Melee SP] and deals -83% damage to attempt Eclipsed on the mob, subject to a save at a +10 bonus (Inflict with CHA/LUK, resist with END/LUK) MC is -10 Eclipsed (and otherfreeze-like effects) potency. Fear Mode: 2 hits, Magic Dark, +0 BTH lean. Pay [20% Melee HP] and deals -50% damage to attempt to fear the mob (19 * [MobDarkRes]% chance, 3 turns), subject to a save at a +0 bonus (Inflict with CHA/LUK, resist with CHA/LUK) MC is -10 Fear potency. MC Dark Guest. Click to toggle between: Eclipsed Mode: 2 hits, Magic Dark, +0 BTH lean. Pay [40% Melee SP] and deals -55.3% damage to attempt Eclipsed on the mob, subject to a save at a +10 bonus (Inflict with CHA/LUK, resist with END/LUK) MC is -10 Eclipsed (and other freeze-like effects) potency. Fear Mode: 2 hits, Magic Dark, +0 BTH lean. Pay [30% Melee HP] and deals -50% damage to attempt to fear the mob (28.57 * [MobDarkRes]% chance, 3 turns), subject to a save at a +0 bonus (Inflict with CHA/LUK, resist with CHA/LUK) MC is -10 Fear potency.
< Message edited by Andlu -- 2/17/2025 14:04:17 >
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