DemonicDarkwraith
 ArchKnight DragonFable
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Chronocorruptor Human Location: The Chronocorruptor, Test of Meanwhile Level: As player Damage: Scaled Damage Type: Magic Element: ??? HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/8 DEX: Level*5/4 INT: Level*5/2 CHA: 150 LUK: Level*5/4 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 15 + Level/5 Crit: 20 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 10 * Level/90 + LUK/20 Pierce: 10 * Level/90 + LUK/20 Magic: 10 * Level/90 + LUK/20 Block: 10 * Level/90 + LUK/20 Parry: 10 * Level/90 + LUK/20 Dodge: 10 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Immobility: 300 Shrink: 300 Attack Types Attack Type 1 - Prepares a Future Attack (see other information) before slashes its target for 1 hit of 200% damage. (Pop-up: The Chronocorruptor prepares a future attack!) Attack Type 2 / 2.1 - Shields itself in a time sphere before slashing its target for 2 hits of 200% damage, amounting to 400% damage; applies 'Speed Down' (+90 Melee/Pierce/Magic Avoidance, +90 Block/Parry/Dodge Defense, +20% Non-Crit/DoT/Crit Damage Reduction) to itself for 7 turns inclusive. Attack Type 3 - Drains energy from target for 4 hit of 100% damage, amounting to 400% damage; applies 'Corrupted Time Drain' (-60 Bonus, +50 Crit) to target for 5 turns; each hit that lands heals the Chronocorruptor for 100% of the damage dealt as well as removing its target's MP equal to 20% of the damage dealt. Attack Type 4 / 4.1 - Slashes and blasts its target for 2 hits of 100% damage, amounting to 200% damage, with +200 Bonus and +200 Crit. Attack Type 5 - Throws its khopesh at target for 1 hit of 100% damage; applies 'Corrupted Time's March' (a 100% Magic ??? DoT effect, -[Level * 1.5] LUK/END, -[Level * 0.5] WIS) to target for 5 turns inclusive. Attack Type 6 - Fires a barrage of time arrows at target for 5 hits of 60% damage, amounting to 300% damage; if any of the hits lands, purges its target of all effects (excluding 'Stuffed' and permanent effects) that they applied to themselves. Attack Type 7 - Summons a massive cannon and blasts its target for 6 hits of 150% damage, amounting to 900% damage; if any of the hits lands, automatically add 2 turns of cooldown to all of his target's skills (excluding trinket skills and On-Demand weapon specials). (Pop-up: The Chronocorruptor corrupts your cooldowns!) Attack Type 8 - Slashes through its target multiple times for 6 hits of ~66.66% damage, amounting to 400% damage, with +200 Crit. Attack Type 9 - Slashes its target multiple times for 3 hits of [100+33.3X]% damage, amounting to [300+100X]% damage, where X is equal to the total number of its target's skills that are currently on cooldown (excluding trinket skills and On-Demand weapon specials). Attack Type 10 / 10.1 - Powers up before slashing its target for 1 hit of 200% damage; applies 'Speed Up' (+40% Boost, +60 Bonus, +50 Crit) to itself for 7 turns inclusive. Attack Type 11 - Drains energy from target for 4 hit of 100% damage, amounting to 400% damage; applies 'Corrupted Time Drain' (-20 All Resist, +20 Health Resist) to target for 6 turns inclusive; each hit that lands heals the Chronocorruptor for 100% of the damage dealt as well as removing its target's MP equal to 20% of the damage dealt. Attack Type 12 - Throws its khopesh at target for 1 hit of 100% damage; applies 'Corrupted Time's March' (a 200% Magic ??? DoT effect, -[Level * 0.5] LUK/END, -[Level * 0.3] WIS) to target for 5 turns inclusive. Attack Type 13 - Fires a barrage of time arrows at target for 5 hits of 60% damage, amounting to 300% damage; applies 'Corrupted Time Shredder' (+80 Health Resist, +10% Boost) to target for 3 turns inclusive. Other information The Chronocorruptor begins the battle with 'Time Wall' (+900 Melee/Pierce/Magic Avoidance, +900 Block/Parry/Dodge Defense) applied to itself for 1 turn. Upon using Attack Type 1, the Chronocorruptor prepares a Future Attack that inserts Attack Type 7 into its current rotation, which is telegraphed by an animation (or lack of) before the attack.- Several turns later, depending on the animation, the Chronomancer pauses its rotation to use Attack Type 7.
- The corresponding animations/attack timings are as follows:
- 2 turns later - Power up (after using Attack Types 2/10).
- 4 turns later - No additional animation (after using Attack Type 4).
- 6 turns later - Orange screen (after using Attack Types 6/13).
- In Test of Meanwhile, while the Chronomancer is alive, the Chronocorruptor will have the same chosen Future Attack timing as the Chronomancer.
If the player has granted an extra turn, the Chronocorruptor applies 'Match Speed' (+90 Bonus, +90 Melee/Pierce/Magic Avoidance, +90 Block/Parry/Dodge Defense) to itself for 2 turns.- If the player have granted another extra turn prior to 'Match Speed' expiring, 'Match Speed' will be reapplied to itself for 3 turns.
The Chronocorruptor follows the skill rotations;- Rotation 1: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 8 -> Attack Type 9 -> Rotation 2; the Chronocorruptor will always start at this rotation.
- Rotation 2: Attack Type 1 -> Attack Type 10 -> Attack Type 11 -> Attack Type 4 -> Attack Type 12 -> Attack Type 13 -> Attack Type 8 -> Attack Type 9 -> Rotation 1.
- Depending on its preparation on Future Attack upon using Attack Type 1, the Chronocorruptor pauses its current rotation to use Attack Type 7 once during any of its rotations.
Also See: Chronomancer Thanks to Darkflarezero for attack information and Future Attack information.
< Message edited by DemonicDarkwraith -- 2/28/2025 23:38:33 >
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